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Evolution RTS Feature Update #2

Posted: 25 Jul 2010, 07:12
by Forboding Angel

Re: Evolution RTS Feature Update #2

Posted: 25 Jul 2010, 09:29
by Jazcash
I shan't be long now before I official claim Spring one of the best looking RTS games. Very epic stuffs, I look forward to seeing more and better yet, playing against Shard :P

Re: Evolution RTS Feature Update #2

Posted: 13 Aug 2010, 03:02
by Pxtl
Holy crap that's incredisexy. The shimmer effects are fantastic, the weapons are pretty and have a nice concussive thump. I love the amphibs with underwater weapons.

I'm a little worried about unit differentiation, but that might be just because they all look unfamiliar.

That music in the background - is that actual widgetized embedded music? Or were you just running media player?

Re: Evolution RTS Feature Update #2

Posted: 13 Aug 2010, 10:41
by Forboding Angel
Telling the units apart is easy. This is assuming that you play more than a game or two.

Yes that music is Evo's soundtrack (14 tracks, plays ingame). :-)