Evolution RTS Feature Update #2
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Evolution RTS Feature Update #2
I shan't be long now before I official claim Spring one of the best looking RTS games. Very epic stuffs, I look forward to seeing more and better yet, playing against Shard
Re: Evolution RTS Feature Update #2
Holy crap that's incredisexy. The shimmer effects are fantastic, the weapons are pretty and have a nice concussive thump. I love the amphibs with underwater weapons.
I'm a little worried about unit differentiation, but that might be just because they all look unfamiliar.
That music in the background - is that actual widgetized embedded music? Or were you just running media player?
I'm a little worried about unit differentiation, but that might be just because they all look unfamiliar.
That music in the background - is that actual widgetized embedded music? Or were you just running media player?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Evolution RTS Feature Update #2
Telling the units apart is easy. This is assuming that you play more than a game or two.
Yes that music is Evo's soundtrack (14 tracks, plays ingame).
Yes that music is Evo's soundtrack (14 tracks, plays ingame).