Evolution RTS Feature Update #2

Evolution RTS Feature Update #2

Old Evo threads before move to own site

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Jazcash
Posts: 5301
Joined: 08 Dec 2007, 17:39

Re: Evolution RTS Feature Update #2

Post by Jazcash » 25 Jul 2010, 09:29

I shan't be long now before I official claim Spring one of the best looking RTS games. Very epic stuffs, I look forward to seeing more and better yet, playing against Shard :P
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Evolution RTS Feature Update #2

Post by Pxtl » 13 Aug 2010, 03:02

Holy crap that's incredisexy. The shimmer effects are fantastic, the weapons are pretty and have a nice concussive thump. I love the amphibs with underwater weapons.

I'm a little worried about unit differentiation, but that might be just because they all look unfamiliar.

That music in the background - is that actual widgetized embedded music? Or were you just running media player?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Evolution RTS Feature Update #2

Post by Forboding Angel » 13 Aug 2010, 10:41

Telling the units apart is easy. This is assuming that you play more than a game or two.

Yes that music is Evo's soundtrack (14 tracks, plays ingame). :-)
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