What is Evolution, and why should I care... free cookies? - Page 2

What is Evolution, and why should I care... free cookies?

Old Evo threads before move to own site

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User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Re: What is Evolution, and why should I care... free cookies?

Post by Zoombie »

And then Zoomer Z Zoombie came to expliniferie the basics of the campaign so one does not have to rummage through that long post Forb posted!

The Iamman people have colonized the stars, but now that their homeworld (and its pseudo-fascist goverment) was unfortunately hit by a gamma ray burst, the colonies have all formed their own little governments, each assuming they are the ones who should take over running the show.

Depending on how many people join in on the campaign, there will be anywhere from 3 to 6 colonies, each with 2 kinds of players.

Generals: These players, generally elected by the others, commands the armies at large. They direct the other players to different planets, and when two players from opposing sides are on the same planet, war was begun. If a General is defeated in battle, his faction asplods! So, a wily general maximizes his armies into groups, so that multiple players support one another in lightning fast attacks! A less wily general will let his armies get spread out and then they get blowed up by concentrated forces of enemy players. An even less wily general leaves himself open to attack and gets captured! If a General is captured (I.E, defeated in battle), then he joins the side that beat him and his lieutenants can join any side they sympathize with.

Lieutenants: These are the other players, the ones that Generals command. They move from planet to planet at their General's orders. While a General commands at a strategic level, a LT commands tactically. They need to work with other LTs and their General to attempt to secure victory on various planets. However, LTs can't win all the time...if an LT is faced with overwhelming odds, or they think they are going to loose a match, then they press the 'signal retreat' button. This starts a 5 min timer...and once that timer runs out, the LT escapes and respawns back at their homeworld. However, if they are destroyed before that timer runs out, then they are captured and indoctrinated and they respawn on the ENEMY's homeworld, fighting for their side!


The LTs and Generals are encouraged to work with the Storyteller (I.E, me!) to create characters and cultures for their colonies. Rolpelaying is encouraged, cause...well, it could just be a tourney meta game..

But we here at Evo want more than just a tourney meta game. We want to make a STORY, one that everyone who plays gets involved with and can enjoy!

So, role playing, good tactical and strategic judgments, and lots of writing by me, should ensure a good time to be had by all!
User avatar
the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: What is Evolution, and why should I care... free cookies?

Post by the-middleman »

I tried this mod today. All building construction halts at 99% and I dont have enough M to build anything. Srsly WTH?
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: What is Evolution, and why should I care... free cookies?

Post by Kenku »

the-middleman wrote:I tried this mod today. All building construction halts at 99% and I dont have enough M to build anything. Srsly WTH?
The first issue sounds really weird. Buildings should construct the same way as any other game, although at a much faster pace(building time is 5-10s for all construction if you have the m)

The second in the end, is solved once you have enough metal spots. It is very easy at the start of the game to m-stall due to the high rate of metal use, but once you have some ground covered, and you give your fac a quick rest, you should quickly restock on metal.
User avatar
the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: What is Evolution, and why should I care... free cookies?

Post by the-middleman »

I tried it again. Seems like everything works fine. Except Mexes and powerplants stop construction at 99%. I played a map with reclaimable stuff. If I have enough resources I can play the game fine. But mexes and powerplants cant be built
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: What is Evolution, and why should I care... free cookies?

Post by Kenku »

Whats your start usually?
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: What is Evolution, and why should I care... free cookies?

Post by KaiserJ »

could you up a replay? this is a pretty serious bug, i've never seen it myself... thx for reporting

also which version are you using, and what map/AI and that sort of stuff were you playing with
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: What is Evolution, and why should I care... free cookies?

Post by Forboding Angel »

the-middleman wrote:I tried it again. Seems like everything works fine. Except Mexes and powerplants stop construction at 99%. I played a map with reclaimable stuff. If I have enough resources I can play the game fine. But mexes and powerplants cant be built
That's more than a little odd. Do you have a replay? What version? What resources does it say you're starting out with?

What hardware are you playing it on?

Do you have the infolog?
User avatar
the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: What is Evolution, and why should I care... free cookies?

Post by the-middleman »

Version test514

I played twice
Once on a server with 3 different guys. I couldnt build anything and I saw everyone else having nothing but unfisnished buildings. I asked the others if it was a bug or if it was just me. They didnt really replay. Buncha weirdos. At that time I thought something was wrong with my connection.
I did another game allone versus a NullAI. Same problem.

Im adding a demo of me with NullAI
Attachments
20100624_190105_IsisDelta_v02_0.81.2.sdf
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User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: What is Evolution, and why should I care... free cookies?

Post by Forboding Angel »

Thanks, but I really really really need an infolog

Everything shows fine on my end, in fact I took a screenie.

Image
screen00188.jpg
(1.7 MiB) Not downloaded yet
My guess is that if looking at an infolog, LUPS probably encountered an error and crashed the gadget handler, at which point you would desync and things would be 50 different kinds of funky, but I need to see the infolog. I cannot stress that enough.

Also, I need to know what hardware you were trying to play with (which would be shown in the infolog).

Edit: infolog > http://pastebin.com/KC4uaWh5

I was right, basically you're playing with an underpowered video card, and lups is crashing out and taking the gadget handler with it.

HOWEVER! Lups when it crashes should not take the gadget handler down with it. I'll look into it and see if that can be fixed (meaning that if the gadget handler didn't crap out you'd still be able to play, jsut you'd lose a lot of graphics related stuffs).
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: What is Evolution, and why should I care... free cookies?

Post by Forboding Angel »

This bug has been fixed. I'm testing locally atm to double check that I haven't missed anything.

Turns out it is not a hardware issue as I thought (Certain things like normalmaps will fail on lower powered hardware, but the game should run fine without them).

Thanks for the report, and thanks to JK for helping me fix it!

Please test revision 520 as soon as you can and let me know if you have any trouble.

The first indication that something is massively wrong is if you start out with 20/20 resources (it should be 100/250 << but that is handled via a gadget and if the gadget handler dies, you can probably imagine that fail ensues).
User avatar
the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: What is Evolution, and why should I care... free cookies?

Post by the-middleman »

I will give it anothery try sometime today
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: What is Evolution, and why should I care... free cookies?

Post by Forboding Angel »

Actually, try 521, turns out that it is the shockwaves like I originally thought. If the shader can't initialize, then it crashes lups, which then crashes the gadget handler and takes everything down with it. Since the majority of gadgets are synced == sync error.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: What is Evolution, and why should I care... free cookies?

Post by KaiserJ »

thankyou middleman for taking the time to test our game and give us a bug report...

kinda sad you didnt get to play yet :( hopefully this will be remedied
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: What is Evolution, and why should I care... free cookies?

Post by Forboding Angel »

Actually, thanks to JK, it looks like I may have fixed the bug and shockwaves as well (middleman if you could try 521 and 522 I would be very grateful).

And, of course, as kai said, thanks for taking the time to check it out :-)
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: What is Evolution, and why should I care... free cookies?

Post by the-middleman »

Just tried 522 with NullAI. Same problem. Just 20 Metal and mexes and powerplants stop at 99% :(

Code: Select all

default config file: C:\Dokumente und Einstellungen\Arne\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg
using default configuration source "C:\Dokumente und Einstellungen\Arne\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Genuine Intel(R) CPU           T2500  @ 2.00GHz; 2046MB RAM, 3941MB pagefile
OS: 32bit native mode
LogOutput initialized.
Spring 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32)
Build date/time: Mar 16 2010 21:22:37
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-write data directory: C:\Spiele\Spring\
Using read-only  data directory: C:\Dokumente und Einstellungen\Arne\Eigene Dateien\My Games\Spring\
Using read-only  data directory: C:\Dokumente und Einstellungen\Arne\Eigene Dateien\Spring\
Using read-only  data directory: C:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\
Scanning: C:\Dokumente und Einstellungen\Arne\Eigene Dateien\My Games\Spring\mods
Scanning: C:\Spiele\Spring\maps
Scanning: C:\Spiele\Spring\base
Scanning: C:\Spiele\Spring\mods
Scanning: C:\Spiele\Spring\packages
Video mode set to  1280 x 1024 / 32 bit
SDL:  1.2.10
GL:   2.1.7537 Release
GL:   ATI Technologies Inc.
GL:   ATI MOBILITY RADEON X1600
GLEW: 1.4.0
ATI hacks enabled
Joysticks found: 0
Joystick 0 not found
Loading startscript from: C:/Spiele/Spring/script.txt
Connecting to 94.23.238.25:8468 using name Banana[CA]
Starting demo recording
Using map Blue Comet.smf
Recording demo demos/20100626_232445_Blue Comet_0.81.2.sdf
Using script Commanders
Using mod Evolution RTS - test-522
Using mod archive 902dfee2e594171f2a968e9a8f55334e.sdp
Loading client data: 97 ms
User number 1 (team 0, allyteam 0)
Sound: OpenAL info:
Sound:   Vendor:     Creative Labs Inc.
Sound:   Version:    1.1
Sound:   Renderer:   Software
Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Sound:   Device:     Generic Hardware
Sound:   Available Devices:  
Sound:                       Generic Hardware
Sound:                       Generic Software
Loading console: 0 ms
Sound:  parsed 4 sounds from gamedata/sounds.lua
Loading sounds: 5 ms
Camera and mouse: 393 ms
Parsing unit icons
Parsing definitions
Loading all definitions:  0.326000
Loading defs: 354 ms
Loading map informations
Loading map
Loading Map
Loading .smt tile-file "maps/Comet Catcher Redux.smt"
Loading 11041 tiles from file 1/1
Reading tiles
Reading tile map
generating MipMaps: 8 ms
Calculating smooth height mesh
Calculating smooth mesh: 146 ms
Sound: Unable to open audio file: FailedCommand
Sound: CSound::GetSoundId: could not find sound: FailedCommand
Creating projectile texture
Number of damage types: 7
Loading weapon definitions
Sound: WAV file sounds/unitexplodemedium.wav has data length 291939 greater than actual data length 14768
Could not load sound from def: largegun.wav
Could not load sound from def: xplonuk3.wav
Sound: WAV file sounds/unitexplodesmall.wav has data length 291939 greater than actual data length 5526
Loading unit definitions
Loading feature definitions
Generating trees
Creating unit textures
Initializing map features
Reading estimate path costs
Error opening maps\paths\Blue Comet.1930394361.pe.zip
Analyzing map accessibility [8]
Block offset: 0 of 12288 (size 8)
Block offset: 1000 of 12288 (size 8)
Block offset: 2000 of 12288 (size 8)
Block offset: 3000 of 12288 (size 8)
Block offset: 4000 of 12288 (size 8)
Block offset: 5000 of 12288 (size 8)
Block offset: 6000 of 12288 (size 8)
Block offset: 7000 of 12288 (size 8)
Block offset: 8000 of 12288 (size 8)
Block offset: 9000 of 12288 (size 8)
Block offset: 10000 of 12288 (size 8)
Block offset: 11000 of 12288 (size 8)
Block offset: 12000 of 12288 (size 8)
Path cost: 0 of 12288 (size 8)
Path cost: 1000 of 12288 (size 8)
Path cost: 2000 of 12288 (size 8)
Path cost: 3000 of 12288 (size 8)
Path cost: 4000 of 12288 (size 8)
Path cost: 5000 of 12288 (size 8)
Path cost: 6000 of 12288 (size 8)
Path cost: 7000 of 12288 (size 8)
Path cost: 8000 of 12288 (size 8)
Path cost: 9000 of 12288 (size 8)
Path cost: 10000 of 12288 (size 8)
Path cost: 11000 of 12288 (size 8)
Path cost: 12000 of 12288 (size 8)
Writing path data file...
Reading estimate path costs
Error opening maps\paths\Blue Comet.1930394385.pe2.zip
Analyzing map accessibility [32]
Block offset: 0 of 768 (size 32)
Path cost: 0 of 768 (size 32)
Writing path data file...
Pathing data checksum: 55043fc7
Creating sky
Loading LuaRules
missing file
No features loaded
Loaded gadget:  Cursor Autoscale    <gui_cursorscaling.lua>
Loaded gadget:  GLSL Lighting       <glsl_lighting.lua>
Loaded gadget:  IconGenerator       <unit_icongenerator.lua>
Loaded gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
Loaded gadget:  HQ Heading          <unit_commanderrotate.lua>
Loaded gadget:  ShareLevels         <share_levels.lua>
Loaded gadget:  Area Mex (gadget)   <cmd_area_mex.lua>
Loaded gadget:  Color Wars!         <colorwars.lua>
Loaded gadget:  Lua hotfixes        <hotfixes.lua>
Loaded gadget:  Minimum Storage     <minimum_storage.lua>
Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
Loaded gadget:  Share Extracor Income  <communism.lua>
Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
Loaded gadget:  Spawn Units         <spawn_units.lua>
Loaded gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
Loaded gadget:  Typemap Options     <typemap_options.lua>
Loaded gadget:  UnitMorph           <unit_morph.lua>
Loaded gadget:  UnitPriority        <unit_priority.lua>
Loaded gadget:  feature placer      <fp_featureplacer.lua>
Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
Loaded gadget:  mex_spot_finder.lua  <mex_spot_finder.lua>
Loaded gadget:  random feature      <fp_randomfeature.lua>
Loaded gadget:  unit_normalmap_shader_tst.lua  <unit_normalmap_shader_gadget_sur.lua>
ammobox, 131
Loaded gadget:  Box collector       <boxcollector.lua>
Loaded gadget:  Commander Options   <grts_commoption.locals.lua>
Loaded gadget:  Resource Gifts      <resourcegifts.lua>
Loaded gadget:  Pseudo Orders       <pseudo_orders.lua>
Loaded gadget:  LuaCOB              <luacob.lua>
Loaded gadget:  Regenerative AI     <regenai.lua>
error = 2, LuaRules/draw.lua, error = 2, LuaRules/gadgets.lua, Include() could not load 'LuaRules/callins.lua'
Loading LuaGaia
Loading LuaUI
This mod has locked LuaUI access
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: autofirstbuildfacing.lua  (duplicate name)
Failed to load: autoquit.lua  (duplicate name)
Failed to load: blackbox.lua  (duplicate name)
Failed to load: camera_lockcamera.lua  (duplicate name)
Failed to load: camera_shake.lua  (duplicate name)
Failed to load: cmd_actionfinder.lua  (duplicate name)
Failed to load: cmd_buildsplit.lua  (duplicate name)
Failed to load: cmd_no_duplicate_orders.lua  (duplicate name)
Failed to load: cmd_queue_copypasta.lua  (duplicate name)
Failed to load: cnslcmd.lua  (duplicate name)
Failed to load: gamestate_write.lua  (duplicate name)
Failed to load: gfx_lups_manager.lua  (duplicate name)
Failed to load: gui_advplayerslist.lua  (duplicate name)
Failed to load: gui_ally_cursors.lua  (duplicate name)
Failed to load: gui_ally_res.lua  (duplicate name)
Failed to load: gui_attack_aoe.lua  (duplicate name)
Failed to load: gui_blastradius.lua  (duplicate name)
Failed to load: gui_build_eta.lua  (duplicate name)
Failed to load: gui_buildbar.lua  (duplicate name)
Failed to load: gui_center_n_select.lua  (duplicate name)
Failed to load: gui_commandinsert.lua  (duplicate name)
Failed to load: gui_defenserange.lua  (duplicate name)
Failed to load: gui_display_dps.lua  (duplicate name)
Failed to load: gui_easyfacing.lua  (duplicate name)
Failed to load: gui_local_colors.lua  (duplicate name)
Failed to load: gui_nukebutton.lua  (duplicate name)
Failed to load: gui_pausescreen.lua  (duplicate name)
Failed to load: gui_point_tracker.lua  (duplicate name)
Failed to load: gui_power_range.lua  (duplicate name)
Failed to load: gui_reclaiminfov099.lua  (duplicate name)
Failed to load: gui_red_buildordermenu.lua  (duplicate name)
Failed to load: gui_red_console.lua  (duplicate name)
Failed to load: gui_red_resourcebars.lua  (duplicate name)
Failed to load: gui_red_tooltip.lua  (duplicate name)
Failed to load: gui_selectioncircle.lua  (duplicate name)
Failed to load: gui_shootnow.lua  (duplicate name)
Failed to load: init_start_point_remover.lua  (duplicate name)
Failed to load: keep_morphed_selected.lua  (duplicate name)
Failed to load: lups_wrapper.lua  (duplicate name)
Failed to load: minimap_startbox.lua  (duplicate name)
Failed to load: music.lua  (duplicate name)
Failed to load: red_ui_framework.lua  (duplicate name)
Failed to load: red_ui_framework_drawing.lua  (duplicate name)
Failed to load: spring_direct_launch.lua  (duplicate name)
Failed to load: unit_customformations2.lua  (duplicate name)
Failed to load: unit_ghostradar.lua  (duplicate name)
Failed to load: unit_healthbars.lua  (duplicate name)
Failed to load: unit_rangerings.lua  (duplicate name)
Failed to load: unit_ranges.lua  (duplicate name)
Failed to load: unit_z_selector.lua  (duplicate name)
Loaded widget:  Red_UI_Framework    <red_ui_framework.lua>
Loaded widget:  Local Team Colors   <gui_local_colors.lua>
Loaded widget:  Black Box           <blackbox.lua>
Loaded widget:  Red Tooltip         <gui_red_tooltip.lua>
Loaded widget:  Spring Direct Launch 2  <spring_direct_launch.lua>
Loaded widget:  HealthBars          <unit_healthbars.lua>
Loaded widget:  Ally Resource Bars  <gui_ally_res.lua>
Loaded widget:  LockCamera          <camera_lockcamera.lua>
Loaded widget:  AdvPlayersList      <gui_advplayerslist.lua>
Loaded widget:  BuildETA            <gui_build_eta.lua>
End spec mode / action finder
Loaded widget:  Action Finder       <cmd_actionfinder.lua>
Loaded widget:  Autoquit            <autoquit.lua>
Loaded widget:  Auto First Build Facing  <autofirstbuildfacing.lua>
Loaded widget:  Build Split         <cmd_buildsplit.lua>
Loaded widget:  CameraShake         <camera_shake.lua>
Loaded widget:  Blast Radius        <gui_blastradius.lua>
Loaded widget:  Display DPS         <gui_display_dps.lua>
Loaded widget:  Ground Texture Highlight - Frames  <gui_power_range.lua>
Loaded widget:  Keep Morpheds Selected  <keep_morphed_selected.lua>
Loaded widget:  Luarules Console Commands  <cnslcmd.lua>
Loaded widget:  Music               <music.lua>
Loaded widget:  Pause Screen        <gui_pausescreen.lua>
Loaded widget:  Easy Facing         <gui_easyfacing.lua>
Loaded widget:  Point Tracker       <gui_point_tracker.lua>
Loaded widget:  Range Widget        <unit_ranges.lua>
Loaded widget:  Ghost Radar v1.11   <unit_ghostradar.lua>
Loaded widget:  ReclaimInfo         <gui_reclaiminfov099.lua>
Loaded widget:  NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
<DefenseRange> Unknown mod, using BA settings. Good Luck!
Loaded widget:  Defense Range v4.13  <gui_defenserange.lua>
Loaded widget:  Red Build/Order Menu  <gui_red_buildordermenu.lua>
Loaded widget:  Red Console         <gui_red_console.lua>
Loaded widget:  Red Resource Bars   <gui_red_resourcebars.lua>
Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
Loaded widget:  Red_Drawing         <red_ui_framework_drawing.lua>
Loaded widget:  Unit Ranges         <unit_rangerings.lua>
Loaded widget:  Write GameState     <gamestate_write.lua>
Loaded widget:  Z Selector          <unit_z_selector.lua>
BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
Loaded widget:  BuildBar            <gui_buildbar.lua>
Loaded widget:  Nuke Button         <gui_nukebutton.lua>
Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
Loaded widget:  Attack AoE          <gui_attack_aoe.lua>
Loaded widget:  AllyCursors         <gui_ally_cursors.lua>
Loaded widget:  CommandInsert       <gui_commandinsert.lua>
Loaded widget:  QueueCopypasta      <cmd_queue_copypasta.lua>
Reloaded cmdcolors with: cmdcolors.tmp
Loaded widget:  SelectionCircle     <gui_selectioncircle.lua>
Loaded widget:  Shoot Now!          <gui_shootnow.lua>
Loaded widget:  Select n Center!    <gui_center_n_select.lua>
Loaded widget:  LupsManager         <gfx_lups_manager.lua>
Loaded widget:  Lups                <lups_wrapper.lua>
Loaded widget:  CustomFormations2   <unit_customformations2.lua>
LuaUI v0.3
Finalizing...
Connection attempt from Banana[CA]
 -> Version: 0.81.2.1 (0.81.2.1-0-g884a107{@}-cmake-mingw32)
 -> connection established (given id 1)
Music: 3
Banana[CA] added point: Start 0
Banana[CA] added point: Start 0
Banana[CA] added point: Start 0
GameID: b96f264c6f7661a0634e6f8679b8f899
Banana[CA] added point: Start 0
Skirmish AI "NullAI" took over control of team 1
Buildings set to face North
false
Error in UnitCreated(): [string "LuaUI/Widgets/gui_defenserange.lua"]:902: attempt to perform arithmetic on local 'damage' (a nil value)
Removed widget: Defense Range v4.13
User exited
Red_UI_Framework>> last processed widget was "Red Tooltip"
Red_Drawing>> last processed widget was "Red Tooltip"
Path cache hits 0 0%
Path cache hits 0 0%
Statistics for UDP connection:
Received: 13550 bytes in 550 packets (24.6364 bytes/package)
Sent: 23696 bytes in 798 packets (29.6942 bytes/package)
Relative protocol overhead: 0 up, 0.202952 down
1 incoming chunks had been dropped, 0 outgoing chunks had to be resent

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: What is Evolution, and why should I care... free cookies?

Post by Forboding Angel »

Ok, I'm disabling shockwaves again until next spring version when the problem is fixed engineside.

Sorry about the trouble and thanks for helping. 523 will work for you perfectly.
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