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Posted: 11 Dec 2007, 05:34
by smoth
I believe it was foothillbasin redux.

Posted: 12 Dec 2007, 06:51
by Forboding Angel
I've added about 18 screenshots and I'm about to post a new release candidate. I added the defense ranges widget. It seems to be rather stable with the new version of spring now.

Made some changes to the bombers and gave them better CEG Effects.

They now do a sort of carpet bombing style which makes them infinitely more useful. Also they fly much higher now.

Get it all here: http://evolutionrts.eamped.com/ :wink:

Posted: 12 Dec 2007, 14:09
by Forboding Angel
Actually I guess I might as well post them here :P

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Posted: 12 Dec 2007, 22:15
by Neddie
MMMMONSTER KILL!

Posted: 12 Dec 2007, 22:57
by AF
nice but its been 3 hours and only half have loaded past the 70% point. Better image host needed!!!!!

Posted: 13 Dec 2007, 20:40
by kiki
hmmm, where are you af? It took me 367 ms. :|

Posted: 13 Dec 2007, 21:38
by AF
UK, many people have issues with imageshack, usually more have them than dont. Some days it runs like clockwork, usually it runs like a nail. Eitherway its an extremely unreliable service

Posted: 13 Dec 2007, 23:51
by FLOZi
Always works fine for me.

Posted: 14 Dec 2007, 00:33
by ianmac
AF wrote:UK, many people have issues with imageshack, usually more have them than dont. Some days it runs like clockwork, usually it runs like a nail. Eitherway its an extremely unreliable service
Runs like a nail?

Posted: 14 Dec 2007, 01:03
by Snipawolf
Decent question. I would suppose slowly, since nails don't move, especially if they are rammed into something.

Posted: 14 Dec 2007, 01:16
by rattle
Forboding Angel wrote:Actually I guess I might as well post them here :P

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No more long like longcat... :P

Well, nice CEGs and I kinda like the prerequisite system, though would be nice if there was actual research in the future. I better refrain from commenting on the models/textures.

Posted: 16 Dec 2007, 00:02
by Forboding Angel
Updated in light of Ray's report.

In some ways the llp and arty got a bit of a hard nerf, however they gained advantages to better suit what they were designed to do.

For the LLP, I think it's damage is about right now. The way it scales for each level is 75% of damage for first upgrade, then 60% damage of original damage for 3rd upgrade. Don't foget that sight radius and health goes up at each level.

For arty, I found a boo boo in the tdf, there were two accuracy tags... OOPS! Reloadtime increased by quite a bit, damage not touched, and aoe increased 150% (100 -> 250 in case you're wondering).

This should balance them out quite a bit better, and give the assimilator more of a reason to be built.

http://evolutionrts.eamped.com/post38.html#38

Posted: 17 Dec 2007, 00:37
by Neddie
I've set up ladders for 1v1 and 2v2 play, join http://www.spring-league.com/ and play on the SVN!

Posted: 17 Dec 2007, 05:39
by Zoombie
Will those ladders have anything to do with the campaign mode, or are they a separate thing?

Posted: 17 Dec 2007, 07:00
by Neddie
They are what you make of them.

Posted: 17 Dec 2007, 07:03
by Zoombie
Okay...that'd be a bit more helpful if knew more about what these ladders are, but saying that makes me look like a moron.

EDIT: Oh, wait, now I get it. Nevermind, I'm a stupid.

Re: Evolution RTS

Posted: 02 Jan 2008, 20:05
by Forboding Angel
Now that the new spring verison is out... Epic thread Res!

Frequently Asked Stupid Questions

Posted: 25 Jan 2009, 13:39
by ScarySquirrel
<ScarySquirrel> I installed the mod, but I only have version 75, and whenever I run the updater, it says "update complete", before closing. But when I check my list of mods, after refreshing it, of course, I still have only two Evo. RTS mods, "Evolution RTS - v75", and "Evolution RTS - v66".
<[Evo]Forboding_Angel> ahh umm uninstall that
<[Evo]Forboding_Angel> go to the directory listed in the topic
<ScarySquirrel> How do I uninstall the evolution RTS completely?
<[Evo]Forboding_Angel> start, program files, evolutionrts, uninstall

Hopefully noobs like me can start the makings of a Evo RTS FASQ.

Re: Evolution RTS

Posted: 05 Feb 2009, 04:12
by Forboding Angel
hehe sorry about that, it's been an interesting road of ideas that did or didn't work, and the updater was wonderful, but completely messed over linux users so meh, I simply reverted. BTW new test version up in a few hours. This will be 99.6. The latest version is always available at: http://www.evolutionrts.info/evolutionpatches/

Additionally, when 1.0 is finished and released, new versions will be updated in mutator form to alleviate downloading the huge base each and every time.

But that is still a little ways off. The reason I'm still putting up the whole thing for almost every test version is that a TON of stuff has been added lately, and if done mutator-wise at this point would cause more problems than it solves.

Re: Evolution RTS

Posted: 18 Feb 2009, 02:29
by R-TEAM
Hi,

have played evolutionRTS to 0.9968 - runs nice.
But V1.0RC1 and RC2 too hangs on LuaUI part and no response more.
Both have this problem-so ATM unplayable for me.

Regards
R-TEAM