New Spring-authentic map: Altored Mars v2
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Uh, it was MH2 I blanked, out of courtesy, not to be rude, even if looked like it. I put it back up because you gave a valid argument.
I haven't got around uploading Caydr's map though. The self-installer on the other map simply refuses to be uploaded (explorer crashes for me) and as for this, I thought I could just wait two days to get the final version.
I haven't got around uploading Caydr's map though. The self-installer on the other map simply refuses to be uploaded (explorer crashes for me) and as for this, I thought I could just wait two days to get the final version.
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Wow, I like the look of that. It is very atmospheric indeed. I wonder what a well placed lens-flare would do to that image, with a red-hot sun...
However, I do think that from the screenshots you have provided, it is too thick to be playable.
To be honest, that would be cool as a weather effect (Assuming they ever put that in), so that one moment the map is a rather clear mars map, and the next a Martian dust storm descends (with howling wind to boot ), and the map turns into a complete soup, changing gameplay completely. Then, just as quickly as it arrives, it disappears again...
However, I do think that from the screenshots you have provided, it is too thick to be playable.
To be honest, that would be cool as a weather effect (Assuming they ever put that in), so that one moment the map is a rather clear mars map, and the next a Martian dust storm descends (with howling wind to boot ), and the map turns into a complete soup, changing gameplay completely. Then, just as quickly as it arrives, it disappears again...
Sorry Caydr,, Mars is indeed red because of iron oxides in various forms,,rust.Caydr wrote:Yes, that's what I was going for. I wanted it to be as real as possible, even if that means a realistic mars-ish atmosphere.
There would need to be oxygen for there to be any kind of oxide. Just because the moon is white doesn't mean it's all calciumNeeds more metal... mars IS all iron oxide hence the "rust" look.
Would look better if the sky was more butterscotch in colour and visability is much better for the most part on Mars.
This image is in aproximate true colour
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- Posts: 18
- Joined: 28 Apr 2005, 01:44
[quote="mufdvr222]
This image is in aproximate true colour
[/quote]
That looks sorta like Arizona
Can ANYONE explain to me what the decimal values in the SMD mean and how they translate into actual colors?
Like:
SunColor=1.2 0.6 0.4;
1.2?? wtf? Can anyone shed LIGHT on the subject for me please.
^_^
-Buggi
This image is in aproximate true colour
[/quote]
That looks sorta like Arizona
Can ANYONE explain to me what the decimal values in the SMD mean and how they translate into actual colors?
Like:
SunColor=1.2 0.6 0.4;
1.2?? wtf? Can anyone shed LIGHT on the subject for me please.
^_^
-Buggi
If it's anything like the internal GUI code in the source, it's RGB, where 0 0 0 is black and 1 1 1 is white. Heck, I could probably whip up a simple commandline app to convert 0-255 RGB values or possibly HTML hex values to the 0-1 scale spring uses... though I'm sure that's what you're planning on doing for your new map compiler, so I'll just leave it to you
Jesus people...
if
1.0 == full
0.0 == none
and in the RGB world
0xFF == full
0x00 == none
so,
0xFF == 255
therefore 1.0 == 0xFF ?
But 0x00 = 0 = 0.0
assuming 0.6 0.0 0.0 is 60% red, 0% green and 0% blue
60% of 255 = 153
so for SunColor=1.2 0.6 0.4;
truncated to 1.0 0.6 and 0.4
Would be RGB of r255 g153 b102
Which DOES NOT EQUAL the color of the sun. (it's redish if you use the original values)
So the question stands, what's the game doing with the colors?
-Buggi
if
1.0 == full
0.0 == none
and in the RGB world
0xFF == full
0x00 == none
so,
0xFF == 255
therefore 1.0 == 0xFF ?
But 0x00 = 0 = 0.0
assuming 0.6 0.0 0.0 is 60% red, 0% green and 0% blue
60% of 255 = 153
so for SunColor=1.2 0.6 0.4;
truncated to 1.0 0.6 and 0.4
Would be RGB of r255 g153 b102
Which DOES NOT EQUAL the color of the sun. (it's redish if you use the original values)
So the question stands, what's the game doing with the colors?
-Buggi