..:: New Map - SailAway ::..

..:: New Map - SailAway ::..

All map release threads should be posted here

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IceXuick
Posts: 512
Joined: 14 Mar 2006, 01:46

..:: New Map - SailAway ::..

Post by IceXuick »

You may have wondered why the new gui version is delayed a bit. Well here is the answer:

SailAway

Download here:
:arrow: http://www.fileuniverse.com/?p=showitem&ID=3262

It's not a remake of the original, but it's inspired by it. If someone is going to make a exact copy of the OTA map, i'll change the name of this one!

10 islands, some river-like side paths and a centre-canal from north to south make this map aan good east vs west. It's meant to hold 4-6 players.

Thx to the L3DT tut of forboding i managed to make the map half Bryce Pro and half L3DT.

Here are the screens:

Image

Image

Image

Image

Image

Image

Image

Enjoy!
Last edited by IceXuick on 22 Jun 2006, 18:22, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Looks Great!

I wish the islands were a bit flatter.

Wind is a bit too cheap.

Also it maybe could use some features.


Hopefully i will have some nice games on this one soon.

Thanks!!
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Islands may look very un-flat, but most are good buildable.

Wind is relatively high, but your build space is relatively low, so you must decide what to do.

atm it indeed is feature-less. Anyone who wants to make features? or does someone wants specific features in it? Let me know for a V10 release :)
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Caydr
Omnidouche
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Post by Caydr »

That's very nice. What program did you use?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

IceXuick wrote:Islands may look very un-flat, but most are good buildable.
It kinda disappointed me though.
IceXuick wrote:atm it indeed is feature-less. Anyone who wants to make features? or does someone wants specific features in it? Let me know for a V10 release :)
Some rocks never hurt
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Looks Interesting... going to download it

Can you make a Version with Reefs around the Ilands? I think on many Iland &or Watermaps there is the Underwaterpart missing - Seeanemonefields and so on. There is more below then subs and blues...
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AF
AI Developer
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Post by AF »

if you do do a V10 release, change the colour of the sky from yellow/orange so it fits in more with the map. Remember water is blue because the sky is blue, if the sky is orange the water should be orange and the same for any other colour.
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IceXuick
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Post by IceXuick »

Photoshop first

L3dt 2.3 for making heightmap more natural

Photoshop retouche to make all slopes and cliffs right.

L3dt 2.4 beta for making texturemap, esspecially for beach sand/water.

Bryce 5.5 Pro for making texturemap, esspecially for grass, rocks and cliffs.

Photshop To stich mosaic files from l3dt together and merge bryce render with it. Added colorisation on grassy areas, added seabed textures, added desaturated cliffs, added highlights, added extra shadowing, added metal patches.

Mapconv to get them all together

7-zip to make it a .sd7 map file

TA Spring to make the screenshots

Photoshop to resize screenshots and add logo and text

FlashFXP to upload screenshots to server

File Universe to upload map

TA Spring forum to post this mostly useless post :P
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IceXuick
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Joined: 14 Mar 2006, 01:46

Post by IceXuick »

AF wrote:if you do do a V10 release, change the colour of the sky from yellow/orange so it fits in more with the map. Remember water is blue because the sky is blue, if the sky is orange the water should be orange and the same for any other colour.
haha are we going over the water color again like centerrock?

I only like the water to have a bit less transparency, so on the maps edges you can still see the water, and that boats don't seem to float (in fps cam).
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I was really just befuddled at how strange it is to have an orange sky and blue water, apart from being unrealistic, or having to explain they dumped hudnreds of gallons fo blue paitn in the water ebfore the commanders arrived, the 2 contrasting colours make the map edge stand out even more.

I'm not saying make the water orange to fit the sky, I'm saying make the sky blue to fit the water.
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IceXuick
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Post by IceXuick »

hahah, nice blue paint.

yes i got that already, that you wanted the sky more blue. I think it will fit indeed. For V10 i'll try some blueish skies, and pic the best, okay?
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AF
AI Developer
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Post by AF »

^_^
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BigSteve
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Post by BigSteve »

looks awesome as per usual ^^
Monkwarrior
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Post by Monkwarrior »

Excellent work, time for some shipyarrrrrrrrrdsssssss :P
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

did you get rid of the negative sunvalues?
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IceXuick
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Post by IceXuick »

shipyards ftw!

sun is same as cathralda, -0.3 .0.9 -0.3..

How where the first games on this map?
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smoth
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Post by smoth »

Please change that I believe that is what might be causing your maps to ocassionaly crash for certian user.... like me :(
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IceXuick
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Post by IceXuick »

you play with shadows on or off?

* i want everybody to be able to play it to the end, so i will change it, maybe send it to ya first, to test, okay? *
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smoth
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Post by smoth »

sometimes on sometimes off.
emo_boy
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Joined: 12 Mar 2006, 22:18

Post by emo_boy »

u trully are a map making god Icequick. Keep up the excellent work.
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