Riverrun_V1

Riverrun_V1

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Riverrun_V1

Post by Beherith »

New christmas map, 24x24, plenty of 1.6 value mexes everywhere, quite open but still offers strategic positions. All units except fleas can pass rivers.

Pure world machine, source included!

https://springfiles.springrts.com/?type ... 68579901bd

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raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Riverrun_V1

Post by raaar »

Looks nice. Thanks :)

For consistency, if the metal spots are relatively lower yield compared to other maps (1.6 vs 2.1), they could look a bit smaller or more fragmented.
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Riverrun_V1

Post by SeanHeron »

Does look very nice :) !
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Riverrun_V1

Post by PicassoCT »

Bravo Beherith, just bravo.. :o :-)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Riverrun_V1

Post by Beherith »

Thanks guys, it actually plays very well and was much better received by the community than i expected. Regarding the more fragmented metal spot s, i didn't even think of that yet, by there is a single slider i have to adjust in world machine to control distortion level of metal spot appearance!
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