High Forts

High Forts

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raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

High Forts

Post by raaar »

High Forts.

Control the map, then take over the enemy fort! SW vs NE. 2-8 players.

(version v3)

Picture
Image


Minimap
Image


springfiles link


a 16x16 map with relatively safe bases, good for 1v1 to 4v4.

South West VS North East.

2-8 players recommended.
(8 start positions set)

Special Rules:
- Units, features and projectiles that fall through the fog are removed from the game


It relies on luamex support (and includes its own gadget for it), which means that the metalmap shown on springlobby is blank, but you can see the spots easily on the minimap on the lobby clients.
Attachments
in-game screenshot
in-game screenshot
minimap
minimap
Last edited by raaar on 03 Aug 2022, 01:49, edited 2 times in total.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: High Forts

Post by PicassoCT »

Wee new map :D
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: High Forts

Post by raaar »

wee!

2021/09/25 ------------------ NOTES v2 ----------------------

- added guard rails on ramps and slightly modified height map to avoid units falling off the sides of the ramps
- improved the texture and increased the contrast of the low areas near the rocky formations
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: High Forts

Post by Beherith »

I like the concept of there being deadly unplayable areas, with nice safe bases :)
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: High Forts

Post by raaar »

Thanks :)

relatively safe bases on an otherwise "normal" map is a rare feature, it's a niche that needs filling because the various games tend to snowball too hard towards whoever gets map control (even on MF). Early T2 should be more common, even if only on some maps.

There are some but they're often too big for 1v1/small teams and the safety is achieved through being on the corners of a rectangular map, which is too restrictive.

The fog areas can still be used for air battles or as path for air drops into the bases or some kind of wall/cliff cheese.
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: High Forts

Post by raaar »

2022/07/22 ------------------ NOTES v3 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
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