Archsimkats Valley V1

Archsimkats Valley V1

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Archsimkats Valley V1

Post by Beherith »

Thanks to Jip from the FAF community, I repurposed one if his maps for Spring.

16x16, 12 player map, with all the bells and whistles and sauce included!

https://springfiles.com/?type=2&filter= ... bc3bc36c36

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raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Archsimkats Valley V1

Post by raaar »

Map looks very nice, and should also play nice, Thanks!

issues :
- uneven metal amounts: a lot of spots are off by about ~5% compared to their symmetrical counterpart
- one of the south-eastern start positions is wrongly set to northeast
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Archsimkats Valley V1

Post by Forboding Angel »

It's 2021... why aren't mex spots all lua by now?
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