..:: New Map ::.. - Cathralda V10
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..:: New Map ::.. - Cathralda V10
Okay, i will officially 'release' my TA:Spring map here. You can download it @:
[EDIT]
This link downloads the new version V10
http://www.fileuniverse.com/?p=showitem&ID=3010
For the latest screen shots, check the last page of this thread.
..:: Cathralda Minimap Overview ::..
[EDIT]
This link downloads the new version V10
http://www.fileuniverse.com/?p=showitem&ID=3010
For the latest screen shots, check the last page of this thread.
..:: Cathralda Minimap Overview ::..
Last edited by IceXuick on 20 Apr 2006, 22:29, edited 1 time in total.
- Forboding Angel
- Evolution RTS Developer
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- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
WOW, nice looking mate.
You've stolen my thunder though... how dare you! (INSERTS SHAMELESS PLUG) http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4199
Seriosly though this looks very high quality. The sort of looks I would spend 27 meg on. (Unlike some large maps which look crap)
Got any more up your sleaves?
aGorm
You've stolen my thunder though... how dare you! (INSERTS SHAMELESS PLUG) http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4199
Seriosly though this looks very high quality. The sort of looks I would spend 27 meg on. (Unlike some large maps which look crap)
Got any more up your sleaves?
aGorm
- LathanStanley
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- Joined: 30 Oct 2004, 14:14
thanks for all the pleasing replies. And sorry for stealing thunder from other also good map-makers.
I'am hoping to get to make some gui for spring, because i think i can help the spring in game menu's look much better. I have made interfaces before. So if anyone from spring needs a graphic designer feel free to ask me.
About the map:
Yes, features are the one thing missing. I did have a look at other maps with nice features, and the only thing i really need to get them in, is time. The time i took to design and make this map work, should be put in my study!. Unfortunately i have a big deadline next monday, so the features will have to wait at least till then. Maybe some of you guys have more experience using features, and know the right features to fit this map.
About the next map:
i have already designed and test rendered a new map. Again green, but after that one i want something different. Maybe i will start a poll to ask what the majority of the players like to see.
thx again for the great replies!
IceXuick
I'am hoping to get to make some gui for spring, because i think i can help the spring in game menu's look much better. I have made interfaces before. So if anyone from spring needs a graphic designer feel free to ask me.
About the map:
Yes, features are the one thing missing. I did have a look at other maps with nice features, and the only thing i really need to get them in, is time. The time i took to design and make this map work, should be put in my study!. Unfortunately i have a big deadline next monday, so the features will have to wait at least till then. Maybe some of you guys have more experience using features, and know the right features to fit this map.
About the next map:
i have already designed and test rendered a new map. Again green, but after that one i want something different. Maybe i will start a poll to ask what the majority of the players like to see.
thx again for the great replies!
IceXuick
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Very nice and beautiful map, although I couldn't "really" test it because of a game crash . (it seems that there is a rule that says that when you are enjoying the game on a beautiful map, and in the middle of it, it MUST crash)
For the GUI, I think that the most recent thread about it is this one : http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3912 if you haven't already seen it.
For the GUI, I think that the most recent thread about it is this one : http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3912 if you haven't already seen it.
I've looked into that thread now (about gui). If i could help already making it in some kind of working state that would be nice. However, i must look into it deeper, and programming isn't my strongest point you know...
maybe someone is here that already knows how to build a working user interface.
My main aim is at least to create all the nifty graphics for it.
The map that crashes on more people bothers me a lot. It is probably the lower compression setting, and the fact that there isn't much real flat land, and therefor no tiling textures (that reduce the size, and probably gamespeed/-demands)
I am working on the next map already (although i want some nice features in cathralda, and get it to work on most peepz computers)
if i get more problems from other players, i can recompile the map in a kind of 'light' version, with a higher compression factor, and there for reducing the size (but also the quality )
later.
maybe someone is here that already knows how to build a working user interface.
My main aim is at least to create all the nifty graphics for it.
The map that crashes on more people bothers me a lot. It is probably the lower compression setting, and the fact that there isn't much real flat land, and therefor no tiling textures (that reduce the size, and probably gamespeed/-demands)
I am working on the next map already (although i want some nice features in cathralda, and get it to work on most peepz computers)
if i get more problems from other players, i can recompile the map in a kind of 'light' version, with a higher compression factor, and there for reducing the size (but also the quality )
later.
The "flatness" of teh land does not affect the tilling system, though your terrain is very varid. However I have seen bigger maps that work so i doubt its file size (after all its sill compresed dds files, and i take it the map isnt more than 64 meg uncompresed?) And everyone should have atleast a 64 graphicscard im sure. I dont even think teh terrain works like that anyway...
What number did you use for the compression? 0.1? 0? Also, what sort of high compression did you try??
aGorm
What number did you use for the compression? 0.1? 0? Also, what sort of high compression did you try??
aGorm
Okey. I used compress 0.5 (not even that compressed), but uncompressed the map is 196 mb (bmp 24-bit). That should be the same size as any other 16x16 map texture (8192x8192 pixels). Or you mean the sd7 compression => than it just is ~46 mb. I used the 0.6 compression on my new map althora, but that one is already showing alot of tiling, and it aint pretty
Indeed the flatness doesn't matter.. but my guess is, the texture does.. And there where the texture has little detail (in shadow areas for instance), a higher compression wil result in tiling stuff..
let me know if you have more info on how to get a map with this detail working. I think yu might need it for yourself aswell, your last map is very nice, and also with some great detail in it!! your future maps wil probably keep getting better, and probably more detailed...
ice out
Indeed the flatness doesn't matter.. but my guess is, the texture does.. And there where the texture has little detail (in shadow areas for instance), a higher compression wil result in tiling stuff..
let me know if you have more info on how to get a map with this detail working. I think yu might need it for yourself aswell, your last map is very nice, and also with some great detail in it!! your future maps wil probably keep getting better, and probably more detailed...
ice out
Ahh.... your map has build in shadows?
That might explane why it looks so good, but also the insane file size!
Basicly i have shadows turned on so I dont put them into my maps, i just let teh game add them, which i think should be teh way to go.
Unless i missread yoru statment.
Next map wont have that problem atall cause my next map will be tiled loads...
Humm I use 0.5 aswell on my new stuff, if you renedred teh shadows in that will be why. If not, thinking caps on time!
aGorm
That might explane why it looks so good, but also the insane file size!
Basicly i have shadows turned on so I dont put them into my maps, i just let teh game add them, which i think should be teh way to go.
Unless i missread yoru statment.
Next map wont have that problem atall cause my next map will be tiled loads...
Humm I use 0.5 aswell on my new stuff, if you renedred teh shadows in that will be why. If not, thinking caps on time!
aGorm
well i do have shadows rendered with them, but not the long shadow the game will bring in. Just darker egdes of mountains / ridges.
Now experimenting with the typemap, which wasn't included in the first release. They work okay, but not always perfect.
And yes render without shadows is the way to go, the TA engine is capable of creating nice shadows.
well see wat my evening filled editing will bring forward...
check u later
Now experimenting with the typemap, which wasn't included in the first release. They work okay, but not always perfect.
And yes render without shadows is the way to go, the TA engine is capable of creating nice shadows.
well see wat my evening filled editing will bring forward...
check u later