New map time, once again!
This is a 12x12, 4way FFA or teams style map, with rotational symmetry. Its unusually porcy, yet vehicles can access all areas.
Due to the latest nvidia texture tools exporter working again, and due to me having a lot of trouble with the specular highlights, I have done something new here:
The diffuse texture, normal map and specular texture are 1:1:1 pixel ratios. Due to normal map compressibility, its in DXT5 format as well, and looks the part!
Also, some ferns and mushrooms were added and updated into this map for good measure.
Stay tuned for some texture updates by IceXuick!
https://springfiles.com/node/10007
Tetrad_V2
Moderator: Moderators
Re: Tetrad_V2
I know, i should only heap praise.. but it clashes..
This screams for overgrown cliffs.. the djungle spilling over the egg in high detail..
This screams for overgrown cliffs.. the djungle spilling over the egg in high detail..
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Re: Tetrad_V2
It actually looked more like your pic, but was very visually noisy, and thus distracted from game cleanliness.
Re: Tetrad_V2
Well, then lets make it clean, and just regrow the texture if there is no battle nearby..