Comet Catcher Prime 0.9 released
Moderator: Moderators
Comet Catcher Prime 0.9 released
Yet another cut on remaking Comet Catcher Redux, original map and heightmap from NoiZe. This is based on IceXuick's (great) "Comet Catcher Remake" textures. Key differences:
- Classic Vertical Orientation restored
- Enhanced AO and normal map (Knald for the win!)
- Enhanced metal patches textures (mental reminder to put this on some Github for others)
- Clustered metal patches design to lead to more focused, less spammy gameplay (hope it works, tell me if it doesn't)
- 6 rich-metal stops (3.4 vs 2.2) to promote map control areas
For suggestions, join TA Prime's discord: https://discord.gg/XeMtyvN
Visit our homepage here: www.fluidplay.co/taprime
SpringFiles link:
https://springfiles.com/spring/spring-m ... cher-prime
- Attachments
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- CCP03.jpg
- (697.02 KiB) Not downloaded yet
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- CCP01.jpg
- (564.71 KiB) Not downloaded yet
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- CCP02.jpg
- (722.4 KiB) Not downloaded yet
Last edited by MaDDoX on 28 Apr 2020, 18:19, edited 1 time in total.
Re: Comet Catcher Prime 0.9 released
Very nice!
I like the details on the ridges of the craters and the "floor" texture.
Metal spots seem a little harder to spot, I guess that's generally the trade-off for a good looking map, but I haven't seen it ingame yet :)
There is almost no repetition on the map, seems very natural.
Thanks for your work on this beloved map!
I like the details on the ridges of the craters and the "floor" texture.
Metal spots seem a little harder to spot, I guess that's generally the trade-off for a good looking map, but I haven't seen it ingame yet :)
There is almost no repetition on the map, seems very natural.
Thanks for your work on this beloved map!
Re: Comet Catcher Prime 0.9 released
Texture kudos have to go to IceXuick, he was the wizard behind that. Besides the new metal patch textures, I just did some extra cooking on top of it to make those details jump in your face a bit more. Yet I agree with what you said, overall normal strength might be a tad too extreme and "hide" the metal patch texturing and normals, something to fix on 1.0.
If you get to play it please give some feedback about how does the resource redistribution (and rich metal patches) feels. Thanks!
If you get to play it please give some feedback about how does the resource redistribution (and rich metal patches) feels. Thanks!