Comet Catcher Prime 0.9 released

Comet Catcher Prime 0.9 released

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MaDDoX
Posts: 67
Joined: 08 Jan 2006, 17:45

Comet Catcher Prime 0.9 released

Post by MaDDoX »

Image
Image
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Yet another cut on remaking Comet Catcher Redux, original map and heightmap from NoiZe. This is based on IceXuick's (great) "Comet Catcher Remake" textures. Key differences:

- Classic Vertical Orientation restored
- Enhanced AO and normal map (Knald for the win!)
- Enhanced metal patches textures (mental reminder to put this on some Github for others)
- Clustered metal patches design to lead to more focused, less spammy gameplay (hope it works, tell me if it doesn't)
- 6 rich-metal stops (3.4 vs 2.2) to promote map control areas

For suggestions, join TA Prime's discord: https://discord.gg/XeMtyvN

Visit our homepage here: www.fluidplay.co/taprime

SpringFiles link:

https://springfiles.com/spring/spring-m ... cher-prime
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CCP01.jpg
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Last edited by MaDDoX on 28 Apr 2020, 18:19, edited 1 time in total.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Comet Catcher Prime 0.9 released

Post by dansan »

Very nice!
I like the details on the ridges of the craters and the "floor" texture.
Metal spots seem a little harder to spot, I guess that's generally the trade-off for a good looking map, but I haven't seen it ingame yet :)
There is almost no repetition on the map, seems very natural.
Thanks for your work on this beloved map!
MaDDoX
Posts: 67
Joined: 08 Jan 2006, 17:45

Re: Comet Catcher Prime 0.9 released

Post by MaDDoX »

Texture kudos have to go to IceXuick, he was the wizard behind that. Besides the new metal patch textures, I just did some extra cooking on top of it to make those details jump in your face a bit more. Yet I agree with what you said, overall normal strength might be a tad too extreme and "hide" the metal patch texturing and normals, something to fix on 1.0.
If you get to play it please give some feedback about how does the resource redistribution (and rich metal patches) feels. Thanks!
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