Icy Crater!
(version v4)
In-game screenshot
Minimap
SPRINGFILES LINK
Fight around an ice-filled crater.
12x12
East vs West or NW vs SE recommended.
2-6 players
Icy Crater
Moderator: Moderators
Icy Crater
Last edited by raaar on 02 Aug 2022, 17:24, edited 2 times in total.
Re: Icy Crater
2020/05/31 ------------------ NOTES v2 ----------------------
- added more interesting northern and southern edges with more metal spots accessible by ground units
- small craters near starting corners are now walkable (helps avoiding units getting stuck)
- reduced the altitude differences between plateaus
- added ramps to the lower plateaus with geothermal spots
- added more interesting northern and southern edges with more metal spots accessible by ground units
- small craters near starting corners are now walkable (helps avoiding units getting stuck)
- reduced the altitude differences between plateaus
- added ramps to the lower plateaus with geothermal spots
Re: Icy Crater
2021/10/31 ------------------ NOTES v3 ----------------------
- added two more metal spots near the NW/SE starting positions
- improved metal spot textures
- improved detail textures on cliffs and other terrain features
- added two more metal spots near the NW/SE starting positions
- improved metal spot textures
- improved detail textures on cliffs and other terrain features
Re: Icy Crater
Ice crater needs the crystall tsunami wave features?
Re: Icy Crater
I think it's fine as is.
what do they look like?
what do they look like?
Re: Icy Crater
I searched, and couldnt find them anymore. Guess i tossed them or they are somewhere in the journey dev stuff.
They looked somewhat like this..
Like that iconic tsunami wave painting, but made from icy crystals.
They looked somewhat like this..
Like that iconic tsunami wave painting, but made from icy crystals.
Re: Icy Crater
Hmmmmmm...
Not for this map, but I'm considering making maps with big crystal terrain features.
Might use terrain profile for them, with proper detail/specular.
But maybe pretty big features would look better.
Not for this map, but I'm considering making maps with big crystal terrain features.
Might use terrain profile for them, with proper detail/specular.
But maybe pretty big features would look better.
Re: Icy Crater
2022/07/17 ------------------ NOTES v4 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options