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Crucible

Posted: 18 Aug 2019, 05:33
by raaar
Crucible

(version v3.1)

In-game screenshot
Image


minimap
Image



A 12x12 map good for 1v1 to 4v4.

SPRINGFILES LINK

--- special rules

- units and features that fall to the lava are forced to float and burn for about 300 HP/s
(they can be rescued by air transports on various games)
- projectiles that fall to the lava are destroyed
- lava level rises to cover the center metal spots for a minute every 5 minutes
- center clock shows how long until the next transition
- terrain is indestructible
- ZK terraform is disabled

Re: Crucible

Posted: 19 Aug 2019, 03:39
by raaar
2019/08/19 ------------------ NOTES v1.1 ----------------------

- replaced "fake" units to block movement/construction below the center clock with features
(this also fixes an error that would occur on ZK)

Re: Crucible

Posted: 20 Aug 2019, 17:33
by raaar
2019/08/20 ------------------ NOTES v1.2 ----------------------

- fixed the geothermal spots on the minimap

Re: Crucible

Posted: 08 May 2020, 23:48
by raaar
2020/05/08 ------------------ NOTES v2 ----------------------

- modified metal layout and start positions to favour East vs West start instead of NW vs SE
- modified ground textures to highlight the N, S, E, W metal spot clusters
- removed most plateaus/obstructions from the outer platform
- added specular map

Re: Crucible

Posted: 09 May 2020, 00:09
by raaar
something's wrong, i uploaded it to springfiles but people on the game hosts seem to be unable to download it.

Re: Crucible

Posted: 09 May 2020, 16:19
by ThinkSome
Error p/HttpDownloader.cpp:458 CURL error(1:22): HTTP response code said error 404 (https://api.springfiles.com/files/maps/crucible_v2.sd7)

Re: Crucible

Posted: 02 Aug 2022, 16:58
by raaar
2022/07/30 ------------------ NOTES v3.1 ----------------------

- fixed lua errors when a unit fell on lava for players that started with the ambient player widget disabled


2022/07/18 ------------------ NOTES v3 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options

- increased low lava level duration from 5 to 6 minutes per 7 minute cycle
- added splash and smoke effects when lava level is high

- added metal spots in the main starting location
- reduced standard metal spot yield by 5%