Christmas Horse v3

Christmas Horse v3

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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Christmas Horse v3

Post by Silentwings »

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I can't remember most of the stuff I added since viewtopic.php?f=81&t=36621 but:
  • Mutates all unitdefs and all weapondefs, even more than before!
  • "Missile" launchers are now able to launch other units.
  • Helpful information about horses!
  • Flower, trees, mushrooms, chickens, etc.
  • Penguins deal with irritating spammers.
SpringFiles: https://springfiles.com/spring/spring-m ... as-horse-1
Repo: https://github.com/silentwings/mutate-a-mod

Tested against BA V10.20 & current Spring maintainence.

Requires the game to run its defs.lua and _post.lua files in a VFS mode that places map files above mod files. (See BA for how to do this cleanly.)
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