Twin Lakes Park

Twin Lakes Park

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6101
Joined: 29 Apr 2005, 01:14

Re: Twin Lakes Park

Post by FLOZi » 18 Oct 2018, 21:05

Gorgeous 8)
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I153Chaika
Posts: 5
Joined: 23 Oct 2018, 17:07

Re: Twin Lakes Park

Post by I153Chaika » 24 Oct 2018, 18:37

Nice job!
Did you do this map with a specific map in mind, or is it done to be used by pretty much every game built on the SpringRTS engine? Because I think it would be great for close combat, but would limit long range fighting unless supported by air assets ; so I'd rather use this map to play a game representing historical scenarios up to the "pike and shot" era.
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The Yak
Posts: 344
Joined: 20 May 2012, 05:36

Re: Twin Lakes Park

Post by The Yak » 24 Oct 2018, 18:55

All of my maps are "for" Zero-K but have game-agnostic internal components (like map_lua_metal_spots.lua and s11n) that should work with any spring game.
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