Enceladus

Enceladus

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The Yak
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Enceladus

Post by The Yak » 09 May 2018, 00:33

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MasterBel2
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Re: Enceladus

Post by MasterBel2 » 09 May 2018, 00:41

I think the word for this is "beautiful". I'm not sure I've seen a map more aesthetically pleasing (to my eyes at least).
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The Yak
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Re: Enceladus

Post by The Yak » 09 May 2018, 00:45

Thanks, adding a closeup
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Beherith
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Re: Enceladus

Post by Beherith » 09 May 2018, 11:35

Excellent looks. However, your DNTS configuration is very strange to me. Do you mind if I take a shot at it?
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The Yak
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Re: Enceladus

Post by The Yak » 09 May 2018, 17:21

Go ahead.
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Silentwings
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Re: Enceladus

Post by Silentwings » 09 May 2018, 17:59

It's very pretty - I would like to know where you'd put the startboxes?
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The Yak
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Re: Enceladus

Post by The Yak » 09 May 2018, 18:26

Image
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Beherith
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Re: Enceladus

Post by Beherith » 10 May 2018, 18:31

I tried to match the screenshot. Better/worse?

Masterful use of specular on your side :)

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Silentwings
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Re: Enceladus

Post by Silentwings » 10 May 2018, 18:35

I love how the trails look on the frozen lake, but I'm less keen on them with the normal snow. It needs some texture for the normal snow, but imo better with something a bit less clearly delineated.
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Beherith
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Re: Enceladus

Post by Beherith » 10 May 2018, 19:34

Silentwings, I dont quite understand what you mean. Could you elaborate?
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Silentwings
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Re: Enceladus

Post by Silentwings » 10 May 2018, 20:00

Image
I like the red bit a lot, the trails snaking across the ice are prefect.

On the green bit, I think the mesh of lines is an unnatural pattern for snow to have -- for snow it should be less sharply divided into shiny/non-shiny parts, and the shininess should be where the lighting would make the snow warmest.

P.S. If you want the tmd for viewtopic.php?f=81&t=36787, pm me.
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OPAdolfSatan
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Re: Enceladus

Post by OPAdolfSatan » 10 May 2018, 21:33

The yak can you fix the mex spots? We have to press f4 to see it , can you remake so players can see the actual spot? But overall map is stronk, thanks.
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The Yak
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Re: Enceladus

Post by The Yak » 13 May 2018, 19:16

Beherith, I like your detailing better, though I was going for dirty blue cracked ice over actual snowcover. It may not match my original vision but it resolves much better up close.
OPAdolfSatan wrote:The yak can you fix the mex spots? We have to press f4 to see it , can you remake so players can see the actual spot? But overall map is stronk, thanks.
What do you mean? I have tested briefly with BA and can see the mex spots without f4.
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PicassoCT
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Re: Enceladus

Post by PicassoCT » 13 May 2018, 22:02

Imagine, a merciless glacier- shoving against equally mercyless rock- imagine the ice shoving up, before this rock- like a branding wave, frozzen in time for all eternety

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Wouldnt that make for a nice feature- if only used sparingly?
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Beherith
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Re: Enceladus

Post by Beherith » 19 May 2018, 08:28

Anyhow, this is how far I got with the changes, as i feel it is better to share results than to let them bitrot on my hdd.
(tweaked splats and lighting, more tweaks since last screenshot)

http://imolarpg.dyndns.org/spring/enceladus_1.sdd.7z
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The Yak
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Re: Enceladus

Post by The Yak » 24 May 2018, 02:09

It certainly is, thanks for sharing. I would recommend that snow DNTS texture you used to anyone else making a winter map.
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PicassoCT
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Re: Enceladus

Post by PicassoCT » 21 Jun 2018, 22:04

icecrystall features in the works

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Questions could we get the cryvolcanic activity on impact for this map?
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PicassoCT
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Re: Enceladus

Post by PicassoCT » 08 Jul 2018, 22:05

Image

Sorry the Journeywar Day/Nightcycle ruins the lightning
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