Sky Fortress Sigma

Sky Fortress Sigma

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raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Sky Fortress Sigma

Post by raaar »

Sky Fortress Sigma

14x14 map.

For 1v1 and small team games.

(version v6)

Units, features and projectiles that fall through the fog are removed from the game.

In-game screenshot
Image

minimap
Image

springfiles link
Attachments
in-game screenshot
in-game screenshot
minimap
minimap
Last edited by raaar on 03 Aug 2022, 01:31, edited 6 times in total.
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Sky Fortress Sigma

Post by raaar »

i've made a new version

2018/05/12 ------------------ NOTES v2 ----------------------

- made n/s/e/w platforms wider and moved the metal spot slightly away from the edges

- reduced the height of the center walls to avoid disrupting air-ground interactions too much

- added start boxes for ZK

- added min win multiplier for ZK
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Sky Fortress Sigma

Post by raaar »

2018/12/25 ------------------ NOTES v3 ----------------------

- increased size from 12x12 to 14x14

- added land paths between starting platforms along the map sides

- significantly increased map hardness

- improved textures for metal spots and fortress walls

- repositioned center metal spots to make them less exposed
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Sky Fortress Sigma

Post by raaar »

2021/10/30 ------------------ NOTES v5 ----------------------

- improved the smoothness of the ramp slopes

- modified LOS shading a bit
(not as dark as default, but difference more noticeable than in v4)

- slightly corrected geothermal spot decal positions

2021/10/28 ------------------ NOTES v4 ----------------------

- redid the map profile for wider paths between areas across the edges and through the center

- added more metal spots in the starting positions but spread them out more so they're harder to protect

- overall texture improvements on the cliffs, they look more jagged and more natural

- made fog texture sharper

- toggle ground decals on (necessary for metal and geo spots)
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: Sky Fortress Sigma

Post by raaar »

2022/07/22 ------------------ NOTES v6 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
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