Highway 95

Highway 95

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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Highway 95

Post by raaar » 05 Feb 2018, 06:25

Highway 95!

Will you follow the road, go through the northern hills, or southern valley?

(version v4)

Picture
Image


Minimap
Image


springfiles link

a 14x12 map good for 1v1 to 3v3.

East VS West.

(6 start positions set)


It relies on luamex support (and includes its own gadget for it), which means that the metalmap shown on springlobby is blank, but you can see the spots easily on the minimap on the lobby clients.
Last edited by raaar on 31 May 2018, 21:31, edited 2 times in total.
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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Re: Highway 95

Post by raaar » 11 Feb 2018, 07:25

2018/02/11 ------------------ NOTES v2 ----------------------


- added a grittier texture to differentiate between the lower and higher hills
(the higher ones are not climbable by vehicles on some games)

- increased the center metal spot value by about 10% and reduced the values of other spots by 5%, excluding the big corner spots, which stayed the same

- made ground darker around the bigger metal spots in each corner to highlight them more

- made map brighter in general, especially when zoomed in

- increased the detail level of the rock formation texture
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PicassoCT
Journeywar Developer & Mapper
Posts: 9896
Joined: 24 Jan 2006, 21:12

Re: Highway 95

Post by PicassoCT » 12 Feb 2018, 00:30

Loved the little cars going back and forth like in that classic TA Singleplayer map..

Image

Link to the car version:
https://springfiles.com/spring/spring-maps/highway-95

Unless raar "balances" it again.



PS: Raar did you know that 90 % of all people stop reading and start clicking if they see something they want?
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Last edited by PicassoCT on 12 Feb 2018, 09:02, edited 1 time in total.
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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Re: Highway 95

Post by raaar » 12 Feb 2018, 00:37

now I need to add a note:

CARS NOT INCLUDED

Picasso did that.

That reminded me of the "parking lot" map with car wrecks I've thought about........hmm......

Maybe i'll do it someday.
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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Re: Highway 95

Post by raaar » 20 May 2018, 21:25

2018/05/20 ------------------ NOTES v3 ----------------------

- remade metal spot positioning to incentivize players to move along the road instead of trying to rush the corners

- added a lower ground area to make the south side landscape more interesting

- added min wind multiplier for ZK to slightly increase min wind gen output (0.3-1.2)

- improved some of the textures on the terrain
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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Re: Highway 95

Post by raaar » 31 May 2018, 21:30

2018/05/31 ------------------ NOTES v4 ----------------------

- modified the center marble-like pattern to look more varied

- use "noisier" detail texture
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