The Hole

The Hole

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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

The Hole

Post by raaar » 01 Jan 2018, 02:18

I made a map!

It's.....THE HOLE!!!

(version v4)

Units, features and projectiles that fall through the hole are removed from the game.

Picture
Image


Minimap
Image



springfiles link

a 14x14 map good for 1v1 to 4v4

It relies on luamex support (and includes its own gadget for it), which means that the metalmap shown on springlobby is blank, but you can see the spots easily on the minimap on the lobby clients.
Last edited by raaar on 02 Jul 2018, 06:14, edited 4 times in total.
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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Re: The Hole

Post by raaar » 15 Jan 2018, 04:39

updated to v2

---- CHANGE LOG ----

2018/01/15 ------------------ NOTES v2 ----------------------

- modified lua metal spot placer to perfectly center the ground decals on the metal spots
(this issue was more noticeable on games that have their own overlays, like EVO or ZK)

- removed two metal spots around each geothermal near the hole, but added reclaimable rock features

- the elevated zones are now only reachable by air or all-terrain units to avoid pathing issues

- map is a bit darker, especially the hole
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raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Re: The Hole

Post by raaar » 21 May 2018, 04:50

2018/05/21 ------------------ NOTES v3 ----------------------

- units, features and projectiles that fall into the hole are removed from the game

- made the map a bit lighter (lighter general fog, but with dark layer for the hole)

- added ZK min wind multiplier (0.3-0.4)
1 x

raaar
Metal Factions Developer
Posts: 723
Joined: 20 Feb 2010, 12:17

Re: The Hole

Post by raaar » 02 Jul 2018, 06:15

2018/07/02 ------------------ NOTES v4 ----------------------


- improved the textures in general

- changed to 16bit heightmap (smoother)

- fixed an issue which caused projectile trails and other effects happening above the hole to be hard to see

- added ZK start zones (East vs West)

- added "Rock" terrain type map with greatly increased hardness for the large carved rock blocks

- removed the reclaimable rocks

- removed geothermal spots within the inner "ring"

- slightly lowered metal spot output and spread out the spots more evenly so they're harder to defend
(the big metal spots in the corners were replaced by several spots which are smaller and more exposed)
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