Merry Christmas!
> Mutates almost all defs (unit/weapon/etc) to new values. Instant effortless forkage!
> "True" randomness: different mutations in every single run. Requires Spring 104, thanks Kloot!
> Share the game with bunnies, horses, flowers, trees, santas, mushrooms, lovehearts...
> Easter eggs
Tested with Tech Annihilation v3.0.5+ and Balanced Annihilation V10.09+.
@Game Devs: To support this map, a game must include a small amount of extra code: the file defs.lua (in /gamedata) must include an entry point for the mutator code. See the attached file for an example. It can't handle OO unit defs. It contains non-OO (-> portable) versions of several units from Flove.
Use with Spring 104.0.1-maintainence, or later.
Download link: https://springfiles.com/spring/spring-maps/easter-bunny
Older version (Spring 103 only): Christmas Horse
Repo link: https://github.com/silentwings/mutate-a-mod
Easter Bunny v2 Horse
Moderator: Moderators
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Easter Bunny v2 Horse
- Attachments
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- screen00075.png
- (2.38 MiB) Not downloaded yet
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- defs.lua
- (2.44 KiB) Downloaded 20 times
Re: Easter Bunny v1 Horse
So it crashes on startup if gameside support is not added? That's what currently happens with ZK.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Easter Bunny v1 Horse
Without the entry point as above I have no clear idea what will happen, and what results will depend quite sensitively on the engine version used.
Can say more with an infolog, but without the entry point I won't be much actual help. If ZK adds the entry point, and it still crashes, I'll be happy to fix anything that doesnt work with ZK.
Can say more with an infolog, but without the entry point I won't be much actual help. If ZK adds the entry point, and it still crashes, I'll be happy to fix anything that doesnt work with ZK.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Easter Bunny v2 Horse
Made a v2, which now also runs with BA, and randomly mutates BAs pretty new gfx and explosions, as well as units and weapons.
Use current ba:test and Spring 104 maintainence builds (or later stable versions).
Use current ba:test and Spring 104 maintainence builds (or later stable versions).