Aetherian Void 1.5

Aetherian Void 1.5

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The Yak
Posts: 342
Joined: 20 May 2012, 05:36

Aetherian Void 1.5

Post by The Yak » 21 Oct 2017, 23:28

http://springfiles.com/spring/spring-ma ... erian-void

Texture made using same method as otago, but with a rainbow spectrum colormap only applied to midrange slopes. The water is acid, and uses black diffuse combined with high fresnel settings to reflect the skybox like a mirror.

Image

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Last edited by The Yak on 27 Nov 2017, 04:12, edited 1 time in total.
2 x

User avatar
The Yak
Posts: 342
Joined: 20 May 2012, 05:36

Aetherian Void 1.5

Post by The Yak » 27 Nov 2017, 04:11

Image
http://springfiles.com/spring/spring-ma ... erian-void
1.5 update out. Many changes:
-a bug causing black interface elements has been fixed. black UI issues were actually fog covering the interface! Mappers learn from my mistake and always have your fogstart lower then your fogend, never greater or equal.
-major heightmap changes around the exterior for better performance. mountains were heavily zoom blurred
-fixed dynamic water crash,
-fixed footprints and hitvolumes on black crystals,
- retextured outer areas to match new heightmap.
-optimized performance with mipmapped dds textures
4 x

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