Otago .1.1
Posted: 19 Sep 2017, 00:13
1.1 has less contrast in the plains, darker map border, improved performance.
the gimp+terresculptor experiment map is here:
https://springfiles.com/spring/spring-maps/otago
Some cool things for mappers included inside.
-An updated version of zoggop's widget that places geovent gfx on geospots automatically. Smoother less pixelly image.
-a widget for making lua metalmaps with mouse ingame
-fp_featureplacer.lua that will randomly rotate features in set.lua with -1 degrees
-auto mex graphic placer from Anarchid. places ground decals currently, can place features too
The texture was made in gimp 2.9 using exported weightmaps from terresculptor, set to the pathing limits of walkers and vechs (27 and 54 in ZK)
Tiled generic noise textures to diffuse size in gimp, then masked them based on the weightmaps.
DNTS uses the same weightmaps for distribution, very easy.
the gimp+terresculptor experiment map is here:
https://springfiles.com/spring/spring-maps/otago
Some cool things for mappers included inside.
-An updated version of zoggop's widget that places geovent gfx on geospots automatically. Smoother less pixelly image.
-a widget for making lua metalmaps with mouse ingame
-fp_featureplacer.lua that will randomly rotate features in set.lua with -1 degrees
-auto mex graphic placer from Anarchid. places ground decals currently, can place features too
The texture was made in gimp 2.9 using exported weightmaps from terresculptor, set to the pathing limits of walkers and vechs (27 and 54 in ZK)
Tiled generic noise textures to diffuse size in gimp, then masked them based on the weightmaps.
DNTS uses the same weightmaps for distribution, very easy.