Titan Flooded
A remake of classic Titan v2 (by SirArturri) including elements of marine battlefield. The idea is to make all types of units useful. Skybox by Beherith.
https://springfiles.com/spring/spring-m ... an-flooded
Some useful info:
- looks awesome with /water 3 and /water 4 rendering
- a few metalspots have been added in the flooded part to compensate ships' costs.
- all slopes on the hills were smoothed so hovercrafts and vehs can climb them.
- windspeed is set to 5-17 (a bit narrowed).
- tidal strength set to 22.
- up to 16 players!
- 3 players may start in the water on each side, good for some more back and forth sea battles.
- hills make great spots for long-range defence, that aids sea players (i.e. behemoth in BA)
- amphibs, hovercraft and airdrop tactics are very effective.
- Remember! never let them take the whole sea. Battleships and missile ships can reach land bases easily.
Enjoy!
Titan-Flooded
Moderator: Moderators
Titan-Flooded
Last edited by PtaQ on 20 May 2017, 19:48, edited 1 time in total.
Re: Titan-Flooded
New sea map! <3
- MasterBel2
- Posts: 347
- Joined: 11 Apr 2016, 12:03
Re: Titan-Flooded
Yeah, it's a great map, really enjoyed the game I had on it. imo better than a lot of other water maps.
Re: Titan-Flooded
Water needs a oil polluted shimmer
Re: Titan-Flooded
Is there a way to make water more visible? It was a bit harder than usual to do naval landings (in s1944 yesterday).
Re: Titan-Flooded
Yes, you need to switch fog off, for some reason I forgot to disable it in mapoptions. Also set /water 3 or /water 4 for best water rendering. Soon I will post a v2 with fixed fog and minimap with visible water.
Re: Titan-Flooded
Consider adding the detailnormals from Titan V3 if you want to improve the looks. https://springfiles.com/spring/spring-maps/titan