Christmas Horse
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- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Christmas Horse
16x8. Contains epic hax: random procedural-ish def mutation - https://github.com/silentwings/mutate-a ... d.lua#L499, https://github.com/silentwings/mutate-a ... ondefs.lua, etc etc
Features:
-> Mutates (almost) everything.
-> Christmas.
-> Horses.
-> Instant effortless forkage! Just re-seed its random number generator by changing the "Random Horse" mapoption. Weapons get mutated and then swapped between units at random + some belated attempt to re-cost.
Best results came with BAR and TechA, which contain a nice supply of gfx heavy weapons for it to play with. ZK also worked out kind of nice but for some reason everything kept exploding and it was hard to tell.
Requires Spring 103 & games that work with it. For later Spring versions, see viewtopic.php?f=81&t=36621
It can't handle OO unitdefs. The code is one massive unruly hack inside defs.lua, but it will probably work in most games with minimal crashing. It is also possible to turn off mutation but I can't see why you'd want too.
Download link: https://springfiles.com/spring/spring-m ... tmas-horse
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Christmas Horse
I support this level of fuckery
Re: Christmas Horse
Well seeing as random changes seem to be the last craze , I've added this to techa for the Xmas period, many thanks bluestone
Re: Christmas Horse
Merry Xmas everyone
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23