Cattle and Loveplay 8

Cattle and Loveplay 8

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Cattle and Loveplay 8

Post by eronoobos »

Overhauled everything but the map itself (heightmap, texturing, lighting).

https://springfiles.com/spring/spring-m ... loveplay-1

1. Worms chomp units to bits.
2. Worms come in 4 different sizes.
3. Worms find their way to their prey better.
4. All variables controlling number of worms and when they spawn are exposed as one map option, Aggression.
5. Worms do not eat commanders by default (but there is a map option to do so).
6. Worms show up on radar as any other unit does, but with an additional flashing warning if a new worm is sighted, or if a worm is eating your units.
7. The worm gadget and widgetry should drop into any map now, all that needs to change is wormconfig/wormconfig.lua, which configures in which terrain types the worm can spawn and move.
7. Buildings sink into the sand when any part of their footprint is on it, and the GUI that warns about building on sand shows which parts of the footprint are on sand.
8. The rock has the same unit movement speed multiplier as the sand.
9. By default, wrecks no longer sink into the sand (but there is a map option for it).
10. version 8 does lightning via GL in a widget

Image
Last edited by eronoobos on 30 Apr 2016, 03:29, edited 2 times in total.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Cattle and Loveplay 7

Post by PicassoCT »

I mm thinkering.. if you add dynamic deformations, to the worms appearance.. and to the sand sinking of buildings.. you could..
User avatar
eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Re: Cattle and Loveplay 7

Post by eronoobos »

dynamic deformations as in heightmap changes? i tried that. it was too much bandwidth when there were multiple worms. or do you mean a shader? in which case: nooooooooooooooooooooooooooooooooooooooooooooo. i got burned in the shade before! tried to serenade you with a map, sand in my shoes, but it was quick.

PS cattle & loveplay has a theme song https://www.youtube.com/watch?v=Ybo4QvKVHoE
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Cattle and Loveplay 8

Post by gajop »

Custom map shaders are pretty powerful and not terribly hard to write, see https://www.youtube.com/watch?v=2IgBvSH7Kqs
User avatar
eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Re: Cattle and Loveplay 8

Post by eronoobos »

gajop wrote:Custom map shaders are pretty powerful and not terribly hard to write, see https://www.youtube.com/watch?v=2IgBvSH7Kqs
sure, if you speak parsltongue

see viewtopic.php?f=23&t=34780
Post Reply

Return to “Map Releases”