Akilon Wastelands - Page 5

Akilon Wastelands

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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 12 Jul 2015, 13:37

I refuse to make any further features- until evidence of there usage is posted :)

They see him lacking - he is slacking and cracking.. but no matter the pressure, he always keeps fracking.
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SpongeBob.7z
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 12 Jul 2015, 19:19

Lets all put a little release pressure on Forb. Post-Pressure statements, like we were a company.


Com on Forb, get it together!
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 13 Jul 2015, 02:06

I don't reply in less than 24 hours and all of a sudden I'm not doing anything?
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 13 Jul 2015, 09:25

Yes.
Yes.
Yes.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 13 Jul 2015, 18:58

Okay, time for a - exchange of hostages..

You post the screenshot- i release the stones. We all get happy, nobody has to walk home sad. We can all be adults about this.

Proofing that they are alive and well?

Image

Now its your turn, mr forb..
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 13 Jul 2015, 22:30

When I get home, my young padewan, when I get home.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 14 Jul 2015, 01:15

Faster, Harder make them Rockier..
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Stones, lots of them.. in a unrenamed folder
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 14 Jul 2015, 10:12

Forb couldnt you realize at least a partial line of sightedness by adding a radar jaming gadget to both sides?
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 16 Jul 2015, 00:49

Slow Motion..
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 16 Jul 2015, 17:02

Anyone seen Forb?

Not online.

Not on board.

Not on planet.

Where is Forbo?
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bigFluff
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Re: Akilon Wastelands

Post by bigFluff » 16 Jul 2015, 22:19

qray wrote:v9 -> springlobby error message
Archive "spring features v1.5" not found
:(

Any estimate as to when and where "spring features v1.5" will be released???
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 16 Jul 2015, 23:38

bigFluff wrote:
qray wrote:v9 -> springlobby error message
Archive "spring features v1.5" not found
:(

Any estimate as to when and where "spring features v1.5" will be released???

Download Archive in Springlobby:
spring-features:stable"
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qray
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Re: Akilon Wastelands

Post by qray » 17 Jul 2015, 00:32

Doesn't work for me if I use "Download Archives":
springlobby wrote:Category spring-features not found
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 17 Jul 2015, 09:44

In spring terms, it's a "Game" not a map.

https://springrts.com/wiki/Rapid_Tags


Still working on this btw. Been busy, thanks picasso!
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gajop
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Re: Akilon Wastelands

Post by gajop » 17 Jul 2015, 10:13

You might have to write "Spring Features v1.5" (case sensitive)
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 17 Jul 2015, 11:19

Forboding Angel wrote:In spring terms, it's a "Game" not a map.

https://springrts.com/wiki/Rapid_Tags


Still working on this btw. Been busy, thanks picasso!
You dont send me flowers, like you used to do..
He has a another insaniac- this .. this is very economic. Hope you get happy together.. best of fishes.
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 17 Jul 2015, 12:32

Gajop may be right... I dunno if you can feed rapid tags to springlobby. You know guys... I did make a big ass batch menu for pr downloader.

https://drive.google.com/open?id=0B25Bb ... WNkZGpleE0

Just put those files next to spring.exe and pr-downloader and run it. I suggest these menu options:

1
2
spring-features:stable

That will get you what you need.

@picasso, working on it. Thank you for all the awesome features, I really appreciate them. Thanks to you, I now have the ability to do some really kick ass desert scenes :-)

WRT the tall plants, I'm just gonna include a custom def that makes them non-blocking and puts their collision sphere underground (making it non-existent seems to upset spring).

I'mma try to have this map done today.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 17 Jul 2015, 12:34

Wait till i get the feature shader out of the door..

PS: Spring, needs one Feature to bake all non collideable features into.... but thats easily said.
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FabriceFABS
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Re: Akilon Wastelands

Post by FabriceFABS » 17 Jul 2015, 14:22

Hi nice map...

I have 2 suggests :
1/ Would you be glad to make at least 2 correct starts points ?
The actuals ones are badly placed, and also com starts in features and can't move, that's fucks 1v1 hosts in such conf.
So for hosts without boxes it's not possible. Also, if you make 4 start points btw, maybe a FFA integration could be possible, to be checked.

2/ Also what about edit your map page on SpringFiles for removing RapidSpring that is outdated.
Remplace pls with :

Code: Select all

./pr-downloader spring-features:stable
++
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 18 Jul 2015, 01:07

FabriceFABS wrote:2/ Also what about edit your map page on SpringFiles for removing RapidSpring that is outdated.
Remplace pls with :

Code: Select all

./pr-downloader spring-features:stable
++
Akilon Wastelands on Springfiles.com wrote:This map depends on "Spring Features v1.5" (rapid tag: spring-features:stable).
The starts I fixed a long time ago, but waiting on last version for fixed.
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