Akilon Wastelands - Page 3

Akilon Wastelands

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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 07 Jul 2015, 22:54

Awesome! Thanks Picasso :-D

Edit: Small issue, I no haz texture, unless you mean for me to use the tex from the other one you uploaded.

Edit2: I'mma assume that's what you intended because the uvs seem to line up properly.
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 08 Jul 2015, 02:45

DISCLAIMER

I didn't even try to line these up, I just clicked some in there for example's sake... Here is an idea of what the next version will look like (these aren't the final positions and stuff, I just clicked some on the map so you could see what was going on with them:

Image
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 08 Jul 2015, 08:32

Sorry was tired and shoved it half finnished up the internets..

Here is a proper version, with the features split - and yes, same texture for all the features

uploaded two comunityservice.rar with 2 additionals
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comUnityService.rar
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ForbsFeaturesSplit.rar
(7.1 MiB) Downloaded 8 times
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 08 Jul 2015, 11:17

lol I had already split them, but thanks :-)

And I'm adding the 2 extras right now as well.

Any thoughts on the fog color/density? I'm using a water level of 10 with huge damage to keep things out of it.
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Anarchid
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Re: Akilon Wastelands

Post by Anarchid » 08 Jul 2015, 11:21

Make fog darker, less opaque, and less saturated.
Optional: use it with voidwater and a custom skybox to give it some texture
Alternatively Optional: give it actual texture by contributing to global warming
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 08 Jul 2015, 12:54

Ocassionally Drifting Sands would be cool -Image

Herea are thorns..
Image
Attachments
desertPlants.7z
Now a forb problem
(63.46 KiB) Downloaded 7 times
border.jpg
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ThornFeature.rar
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 08 Jul 2015, 22:37

Updated version of the dessert plants allready splitted
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dessertplant.7z
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 09 Jul 2015, 00:55

Damn nice! :-D Thanks!
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 09 Jul 2015, 11:25

Image

Fuck the 1 bit alpha...

Image
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desertTrees.rar
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NobodyEverGetsAwayWithIt.jpg
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Trouble.jpg
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 09 Jul 2015, 13:43

Anybody any suggestions for additional features? Sc2 pics welcome. Thinkinga bout a giant bug shell
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 09 Jul 2015, 14:34

Image

More like this?
Image
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skelletoncrew.jpg
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bugInMap.jpg
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smoth
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Re: Akilon Wastelands

Post by smoth » 09 Jul 2015, 20:56

please tell me you are utilizing alpha for that cactus..
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 09 Jul 2015, 23:05

No, Sir, we dont do alphas here- 1 bit pixel-trickery we call it in this part of the world- and its a bannishable offense, Sir. No, this is all polygons, each and every single one of them, carefully mended to give the perception of alpha usage- while in fact, resorting to goo dold math - solid science Sir- the ancient greeks and the greeks today, would never fall for 1 bit tricery.. s beneath them, Sir, believe it or not..

Polylowlifes adore them,but the woman look at the likes of the bitcher- having high, long sturdy polys- where it matters, Sir. In the hair..
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qray
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Re: Akilon Wastelands

Post by qray » 09 Jul 2015, 23:09

v9 -> springlobby error message
Archive "spring features v1.5" not found
:(
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 10 Jul 2015, 00:59

Is springlobby not downloading map dependencies now? That's a new one. Better let abma know.

@picasso, NICE!!! Me rikey!
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 10 Jul 2015, 10:24

Picasso, I could use some destructible rocks models:

Image

Image

And Destructible Debris:

Image

If you do these, make them in a big ass ball. This is so that I can have them half above and half below ground, so they can be placed on ramps and look correct.
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gajop
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Re: Akilon Wastelands

Post by gajop » 10 Jul 2015, 10:30

This stuff is leading to really awesome results. Can we have it added to Spring Features under a clear license? New stuff included!
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Forboding Angel
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Re: Akilon Wastelands

Post by Forboding Angel » 10 Jul 2015, 12:47

It already is added, I just haven't put out a new version of sf with them yet because of the fact that among other things, there aren't any buildpics for them yet.

For some reason, the icon generator refuses to work regardless of my best efforts.

But yes, they will be there.
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 10 Jul 2015, 14:25

Have some more caviar!..

Agvae Rockbow, 2 skelettons

updated the archive
Image
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skeletton.jpg
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BatchNext.7z
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PicassoCT
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Re: Akilon Wastelands

Post by PicassoCT » 10 Jul 2015, 18:23

RockFeature.rar
(5.6 MiB) Downloaded 11 times
Also im retracting the bones- they need a better texturejob
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