Akilon Wastelands - Page 5

Akilon Wastelands

All map release threads should be posted here

Moderator: Moderators

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

I refuse to make any further features- until evidence of there usage is posted :)

They see him lacking - he is slacking and cracking.. but no matter the pressure, he always keeps fracking.
Attachments
ThornyPlants.7z
(49.99 KiB) Downloaded 13 times
SpongeBob.7z
(197.21 KiB) Downloaded 9 times
Last edited by PicassoCT on 12 Jul 2015, 20:37, edited 1 time in total.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Lets all put a little release pressure on Forb. Post-Pressure statements, like we were a company.


Com on Forb, get it together!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

I don't reply in less than 24 hours and all of a sudden I'm not doing anything?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Yes.
Yes.
Yes.
Image
Attachments
Begbie.jpeg
(91.75 KiB) Not downloaded yet
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Okay, time for a - exchange of hostages..

You post the screenshot- i release the stones. We all get happy, nobody has to walk home sad. We can all be adults about this.

Proofing that they are alive and well?

Image

Now its your turn, mr forb..
Attachments
ISIS_says_StonersGetStoned.jpg
(122.72 KiB) Not downloaded yet
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

When I get home, my young padewan, when I get home.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Faster, Harder make them Rockier..
Attachments
New Folder.7z
Stones, lots of them.. in a unrenamed folder
(2.14 MiB) Downloaded 10 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Forb couldnt you realize at least a partial line of sightedness by adding a radar jaming gadget to both sides?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Slow Motion..
Image
Attachments
hairyplantrs.jpg
(90.96 KiB) Not downloaded yet
BigPlants.rar
(410.29 KiB) Downloaded 11 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Anyone seen Forb?

Not online.

Not on board.

Not on planet.

Where is Forbo?
Image
Attachments
CantMakeASceneWithoutTheGreen.jpg
(88.02 KiB) Not downloaded yet
bigFluff
Posts: 5
Joined: 19 Feb 2014, 21:03

Re: Akilon Wastelands

Post by bigFluff »

qray wrote:v9 -> springlobby error message
Archive "spring features v1.5" not found
:(

Any estimate as to when and where "spring features v1.5" will be released???
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

bigFluff wrote:
qray wrote:v9 -> springlobby error message
Archive "spring features v1.5" not found
:(

Any estimate as to when and where "spring features v1.5" will be released???

Download Archive in Springlobby:
spring-features:stable"
User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Akilon Wastelands

Post by qray »

Doesn't work for me if I use "Download Archives":
springlobby wrote:Category spring-features not found
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

In spring terms, it's a "Game" not a map.

https://springrts.com/wiki/Rapid_Tags


Still working on this btw. Been busy, thanks picasso!
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Akilon Wastelands

Post by gajop »

You might have to write "Spring Features v1.5" (case sensitive)
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Forboding Angel wrote:In spring terms, it's a "Game" not a map.

https://springrts.com/wiki/Rapid_Tags


Still working on this btw. Been busy, thanks picasso!
You dont send me flowers, like you used to do..
He has a another insaniac- this .. this is very economic. Hope you get happy together.. best of fishes.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

Gajop may be right... I dunno if you can feed rapid tags to springlobby. You know guys... I did make a big ass batch menu for pr downloader.

https://drive.google.com/open?id=0B25Bb ... WNkZGpleE0

Just put those files next to spring.exe and pr-downloader and run it. I suggest these menu options:

1
2
spring-features:stable

That will get you what you need.

@picasso, working on it. Thank you for all the awesome features, I really appreciate them. Thanks to you, I now have the ability to do some really kick ass desert scenes :-)

WRT the tall plants, I'm just gonna include a custom def that makes them non-blocking and puts their collision sphere underground (making it non-existent seems to upset spring).

I'mma try to have this map done today.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Akilon Wastelands

Post by PicassoCT »

Wait till i get the feature shader out of the door..

PS: Spring, needs one Feature to bake all non collideable features into.... but thats easily said.
Image
Attachments
GlowyBits.jpg
(16.77 KiB) Not downloaded yet
Last edited by PicassoCT on 17 Jul 2015, 19:23, edited 1 time in total.
User avatar
FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Akilon Wastelands

Post by FabriceFABS »

Hi nice map...

I have 2 suggests :
1/ Would you be glad to make at least 2 correct starts points ?
The actuals ones are badly placed, and also com starts in features and can't move, that's fucks 1v1 hosts in such conf.
So for hosts without boxes it's not possible. Also, if you make 4 start points btw, maybe a FFA integration could be possible, to be checked.

2/ Also what about edit your map page on SpringFiles for removing RapidSpring that is outdated.
Remplace pls with :

Code: Select all

./pr-downloader spring-features:stable
++
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Akilon Wastelands

Post by Forboding Angel »

FabriceFABS wrote:2/ Also what about edit your map page on SpringFiles for removing RapidSpring that is outdated.
Remplace pls with :

Code: Select all

./pr-downloader spring-features:stable
++
Akilon Wastelands on Springfiles.com wrote:This map depends on "Spring Features v1.5" (rapid tag: spring-features:stable).
The starts I fixed a long time ago, but waiting on last version for fixed.
Post Reply

Return to “Map Releases”