Akilon Wastelands
Moderator: Moderators
Re: Akilon Wastelands
I refuse to make any further features- until evidence of there usage is posted :)
They see him lacking - he is slacking and cracking.. but no matter the pressure, he always keeps fracking.
They see him lacking - he is slacking and cracking.. but no matter the pressure, he always keeps fracking.
- Attachments
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- ThornyPlants.7z
- (49.99 KiB) Downloaded 13 times
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- SpongeBob.7z
- (197.21 KiB) Downloaded 9 times
Last edited by PicassoCT on 12 Jul 2015, 20:37, edited 1 time in total.
Re: Akilon Wastelands
Lets all put a little release pressure on Forb. Post-Pressure statements, like we were a company.
Com on Forb, get it together!
Com on Forb, get it together!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
I don't reply in less than 24 hours and all of a sudden I'm not doing anything?
Re: Akilon Wastelands
Okay, time for a - exchange of hostages..
You post the screenshot- i release the stones. We all get happy, nobody has to walk home sad. We can all be adults about this.
Proofing that they are alive and well?
Now its your turn, mr forb..
You post the screenshot- i release the stones. We all get happy, nobody has to walk home sad. We can all be adults about this.
Proofing that they are alive and well?
Now its your turn, mr forb..
- Attachments
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- ISIS_says_StonersGetStoned.jpg
- (122.72 KiB) Not downloaded yet
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
When I get home, my young padewan, when I get home.
Re: Akilon Wastelands
Faster, Harder make them Rockier..
- Attachments
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- New Folder.7z
- Stones, lots of them.. in a unrenamed folder
- (2.14 MiB) Downloaded 10 times
Re: Akilon Wastelands
Forb couldnt you realize at least a partial line of sightedness by adding a radar jaming gadget to both sides?
Re: Akilon Wastelands
Slow Motion..
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- hairyplantrs.jpg
- (90.96 KiB) Not downloaded yet
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- BigPlants.rar
- (410.29 KiB) Downloaded 11 times
Re: Akilon Wastelands
Anyone seen Forb?
Not online.
Not on board.
Not on planet.
Where is Forbo?
Not online.
Not on board.
Not on planet.
Where is Forbo?
- Attachments
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- CantMakeASceneWithoutTheGreen.jpg
- (88.02 KiB) Not downloaded yet
Re: Akilon Wastelands
qray wrote:v9 -> springlobby error messageArchive "spring features v1.5" not found
Any estimate as to when and where "spring features v1.5" will be released???
Re: Akilon Wastelands
bigFluff wrote:qray wrote:v9 -> springlobby error messageArchive "spring features v1.5" not found
Any estimate as to when and where "spring features v1.5" will be released???
Download Archive in Springlobby:
spring-features:stable"
Re: Akilon Wastelands
Doesn't work for me if I use "Download Archives":
springlobby wrote:Category spring-features not found
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
In spring terms, it's a "Game" not a map.
https://springrts.com/wiki/Rapid_Tags
Still working on this btw. Been busy, thanks picasso!
https://springrts.com/wiki/Rapid_Tags
Still working on this btw. Been busy, thanks picasso!
Re: Akilon Wastelands
You might have to write "Spring Features v1.5" (case sensitive)
Re: Akilon Wastelands
You dont send me flowers, like you used to do..Forboding Angel wrote:In spring terms, it's a "Game" not a map.
https://springrts.com/wiki/Rapid_Tags
Still working on this btw. Been busy, thanks picasso!
He has a another insaniac- this .. this is very economic. Hope you get happy together.. best of fishes.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
Gajop may be right... I dunno if you can feed rapid tags to springlobby. You know guys... I did make a big ass batch menu for pr downloader.
https://drive.google.com/open?id=0B25Bb ... WNkZGpleE0
Just put those files next to spring.exe and pr-downloader and run it. I suggest these menu options:
1
2
spring-features:stable
That will get you what you need.
@picasso, working on it. Thank you for all the awesome features, I really appreciate them. Thanks to you, I now have the ability to do some really kick ass desert scenes
WRT the tall plants, I'm just gonna include a custom def that makes them non-blocking and puts their collision sphere underground (making it non-existent seems to upset spring).
I'mma try to have this map done today.
https://drive.google.com/open?id=0B25Bb ... WNkZGpleE0
Just put those files next to spring.exe and pr-downloader and run it. I suggest these menu options:
1
2
spring-features:stable
That will get you what you need.
@picasso, working on it. Thank you for all the awesome features, I really appreciate them. Thanks to you, I now have the ability to do some really kick ass desert scenes
WRT the tall plants, I'm just gonna include a custom def that makes them non-blocking and puts their collision sphere underground (making it non-existent seems to upset spring).
I'mma try to have this map done today.
Re: Akilon Wastelands
Wait till i get the feature shader out of the door..
PS: Spring, needs one Feature to bake all non collideable features into.... but thats easily said.
PS: Spring, needs one Feature to bake all non collideable features into.... but thats easily said.
- Attachments
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- GlowyBits.jpg
- (16.77 KiB) Not downloaded yet
Last edited by PicassoCT on 17 Jul 2015, 19:23, edited 1 time in total.
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Akilon Wastelands
Hi nice map...
I have 2 suggests :
1/ Would you be glad to make at least 2 correct starts points ?
The actuals ones are badly placed, and also com starts in features and can't move, that's fucks 1v1 hosts in such conf.
So for hosts without boxes it's not possible. Also, if you make 4 start points btw, maybe a FFA integration could be possible, to be checked.
2/ Also what about edit your map page on SpringFiles for removing RapidSpring that is outdated.
Remplace pls with :
++
I have 2 suggests :
1/ Would you be glad to make at least 2 correct starts points ?
The actuals ones are badly placed, and also com starts in features and can't move, that's fucks 1v1 hosts in such conf.
So for hosts without boxes it's not possible. Also, if you make 4 start points btw, maybe a FFA integration could be possible, to be checked.
2/ Also what about edit your map page on SpringFiles for removing RapidSpring that is outdated.
Remplace pls with :
Code: Select all
./pr-downloader spring-features:stable
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Akilon Wastelands
FabriceFABS wrote:2/ Also what about edit your map page on SpringFiles for removing RapidSpring that is outdated.
Remplace pls with :++Code: Select all
./pr-downloader spring-features:stable
The starts I fixed a long time ago, but waiting on last version for fixed.Akilon Wastelands on Springfiles.com wrote:This map depends on "Spring Features v1.5" (rapid tag: spring-features:stable).