Loony Bin

Loony Bin

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eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Loony Bin

Post by eronoobos »

Random craters!!! Because this is what you all want, obvs. If a vehicle map is desired, there's a map option to add ramps in & out of craters. Much of the code is to find a nicely symmetric map given the number of allyteams and teams, but symmetry can be completely disabled with a map option. Be patient with the map generation. Your game has not frozen, it just takes a bit.

http://springfiles.com/spring/spring-maps/loony-bin-1

AIs do not play on this map because they don't recognize the metal spots.

Image
(no, no, i'm sorry, it doesn't come in multiple colors, it was just a way to differenciate the slices)
Last edited by eronoobos on 07 Apr 2016, 17:56, edited 2 times in total.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Loony Bin

Post by PicassoCT »

How dare you recombining the Flag of Rainbow Cloud Cukkooland..
What would her Majeysty think?


Everything is awesome!
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eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Re: Loony Bin

Post by eronoobos »

just a small update. i added map options to change the gravity and wind.
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eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Re: Loony Bin

Post by eronoobos »

I updated the map to work with 101.0. Also I think before I was testing it without advmapshading? Because the specularity was outta control, and not in a good way.
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