Voltic Plateau

Voltic Plateau

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
Silentwings
Moderator
Posts: 3597
Joined: 25 Oct 2008, 00:23

Voltic Plateau

Post by Silentwings » 04 Feb 2015, 19:02

New map!

Image

22x12, made for large team games.

http://springfiles.com/spring/spring-ma ... ic-plateau
0 x

User avatar
Anarchid
Posts: 1380
Joined: 30 Nov 2008, 04:31

Re: Voltic Plateau

Post by Anarchid » 04 Feb 2015, 20:44

Silentwings stands confidently before you with a formidable map.

A -> talk about how it's lanes
B -> talk about how water split
C -> ask about preferences for teamgames

D -> ask about how long it took
E -> ask if SSMF actually got in (i remember it was mentioned at some point)
F -> flatter a lot about realistic terrain
G-> notice lack of cacti features at this zoom level
H -> complain about worldgen being too expensive

Anarchid says: "I think you need to water the cactuses"

Seriously though, well done.
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14606
Joined: 17 Nov 2005, 02:43

Re: Voltic Plateau

Post by Forboding Angel » 04 Feb 2015, 20:46

Oh that is fucking sexy. This will make for some awesome evo battles :-DDDD
0 x

User avatar
Silentwings
Moderator
Posts: 3597
Joined: 25 Oct 2008, 00:23

Re: Voltic Plateau

Post by Silentwings » 04 Feb 2015, 21:06

Thank you, I hope it plays well :)

It was about 15h of work in total, a large chunk of which was me being incomptent with World Machine and the passability from cliff erosion. The map is 100% World Machine. There are no features because I was too lazy by that point.

There is a specular map but thats all! The sand could probably be helped by some splatting.
H -> complain about worldgen being too expensive
I don't understand this? If you mean WM is slow to build texture this size, yeah the texture takes me 1h to build, because of heavy erosion steps + I have no idea why WM blurs take so long.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Voltic Plateau

Post by FLOZi » 04 Feb 2015, 21:35

Stunning. Would make a great MCL or IW map if anyone was still playing it. :-)
0 x

User avatar
FabriceFABS
Posts: 345
Joined: 28 Jul 2010, 16:20

Re: Voltic Plateau

Post by FabriceFABS » 04 Feb 2015, 22:34

Nice map, thank you.
I hope I could do same job one day :-)

[EDIT] : You are on WindowsOS ! :lol: (Remove Thumbs.db in your arc on next versions !)
[EDIT 2] : I don't want to pollute the topic, this line is related to your asnwer below.
Check out this, it should be ok (and not dangerous to proceed) : http://www.sitepoint.com/switch-off-thu ... in-windows
Last edited by FabriceFABS on 04 Feb 2015, 23:38, edited 1 time in total.
0 x

User avatar
Silentwings
Moderator
Posts: 3597
Joined: 25 Oct 2008, 00:23

Re: Voltic Plateau

Post by Silentwings » 04 Feb 2015, 23:25

Remove Thumbs.db in your arc on next versions !
I wish I could stop it creating these. But I never quite cared enough to read up on how (its easy if you have one of the "better" Windows versions, but I just have home premium or smth so it has to be set manually in some obscure registry key).
0 x

User avatar
Anarchid
Posts: 1380
Joined: 30 Nov 2008, 04:31

Re: Voltic Plateau

Post by Anarchid » 05 Feb 2015, 10:41

I don't understand this? If you mean WM is slow to build texture this size, yeah the texture takes me 1h to build, because of heavy erosion steps + I have no idea why WM blurs take so long.
http://www.world-machine.com/download.php?page=buy
99$

I guess the free version can also do some stuff but i've come to distrust things like that.
0 x

Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Re: Voltic Plateau

Post by Orfelius » 05 Feb 2015, 12:51

Perhaps map could benefit with thicker water. Right now it kinda looks like... I cant even find an analogy here :P

Also nicer minimap could be had because people might mistake it as ugly one (some people over at ZK already did -.-), while it is most certainly not true since the map is really good looking.
0 x

User avatar
Silentwings
Moderator
Posts: 3597
Joined: 25 Oct 2008, 00:23

Re: Voltic Plateau

Post by Silentwings » 05 Feb 2015, 14:47

99$
Oh, you are right. The free version is essentially not able to make Spring maps for more than 1v1 games. Actually for Spring you need the pro version which is twice as much as standard iirc, because its too slow without tiled (multithreaded) builds.
Also nicer minimap could be had because people might mistake it as ugly one (some people over at ZK already did -.-)
The minimap is auto-generated by Spring - the map does not include one. Tbh it looks fine to me.

I can only find one negative comment about it on the ZK forum, which simply reads "too ugly?". It's not clear to me if that comment was meant to refer to the minimap or to the map itself, but either way I'm not going to change it, sorry.
0 x

User avatar
FabriceFABS
Posts: 345
Joined: 28 Jul 2010, 16:20

Re: Voltic Plateau

Post by FabriceFABS » 05 Feb 2015, 16:05

Silentwings wrote:The minimap is auto-generated by Spring - the map does not include one. Tbh it looks fine to me.
Yes, but you can include one, it's quite easy.
Just build a 1024*1024 minimap @ your own to avoid auto-generating by Spring and it will be included in the 2 files of the map generated by springMapConvNG.
I did it on SevenIslands because minimaps were not very nice.

I know you have much much exp than me, but I don't know if you use springMapConvNG to compile your pics.
Have a look for springMapConvNG : http://springrts.com/wiki/Mapdev:Tutorial_Finalizing
And minimap characteristics : http://springrts.com/wiki/Mapdev:minimap
0 x

User avatar
Silentwings
Moderator
Posts: 3597
Joined: 25 Oct 2008, 00:23

Re: Voltic Plateau

Post by Silentwings » 05 Feb 2015, 16:13

Yes, but you can include one
I know, I chose not too.
0 x

User avatar
FabriceFABS
Posts: 345
Joined: 28 Jul 2010, 16:20

Re: Voltic Plateau

Post by FabriceFABS » 05 Feb 2015, 16:45

I was quite sure you know it... sorry. :oops:
0 x

User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Voltic Plateau

Post by qray » 05 Feb 2015, 17:43

Nice map! Pity that I am not into large team games...
Orfelius wrote:Also nicer minimap could be had because people might mistake it as ugly one (some people over at ZK already did -.-), ...
Why do people judge and comment on a map from the minimap only without having seen it ingame?
Maybe the ZK pages should include the ingame screenshots from springfiles (which many maps have), for the very lazy ones that do not want to start spring :wink:

Slightly related: it's not straightforward to do a minimap without perspective distortion from a screenshot. Or do I miss a simple solution for this?
0 x

Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Re: Voltic Plateau

Post by Orfelius » 05 Feb 2015, 19:10

qray when you hit tab in game it brings you to so called "tactical view" exacly of the size of a map. It still has some perspective to it though :\
The other solution to this is just to edit autogenerated minimap.bmp in your graphical editor of choice.
Why do people judge and comment on a map from the minimap only without having seen it ingame?
Maybe the ZK pages should include the ingame screenshots from springfiles (which many maps have), for the very lazy ones that do not want to start spring
That is beause of how zero-k.info/maps is structured http://zero-k.info/Maps/Detail/40201
I think it somehow extracts the minimap, metalmap and heightmap from DB and publishes them with the map (simmilarly to springfiles).
However there is no option to include any additional screenshot. Other than simply posting taken image in the comment section.
I myself am a victim of this system as I have misjudged your map as a pieace of trash because of how badly minimap looks like and then launched the game where it looks beautiful http://zero-k.info/Maps/Detail/38284
0 x

BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: Voltic Plateau

Post by BaNa » 05 Feb 2015, 20:14

mmmmmm sexxy
0 x

User avatar
zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: Voltic Plateau

Post by zoggop » 05 Feb 2015, 22:50

Looks fun for my 2 player comp stomp games. PS 15 hrs is damned impressive. I mean, if the purpose of map making isn't to sink time
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14606
Joined: 17 Nov 2005, 02:43

Re: Voltic Plateau

Post by Forboding Angel » 06 Feb 2015, 02:36

When you compile, the compiler spits out minimap.bmp. Pull into photoshop, edit as needed, include in archive, ezpz.
0 x

User avatar
qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Voltic Plateau

Post by qray » 06 Feb 2015, 16:13

Orfelius wrote: That is beause of how zero-k.info/maps is structured http://zero-k.info/Maps/Detail/40201
I think it somehow extracts the minimap, metalmap and heightmap from DB and publishes them with the map (simmilarly to springfiles).
However there is no option to include any additional screenshot. Other than simply posting taken image in the comment section.
It just felt slighly ignorant to me to judge/rule out a map based on its minimap :wink: But it's not that important.
I had a look at the ZK map list before. Height map preview is nicer than on springfiles. Maybe a link to springfiles should be included given that included descriptions are cut harshly, springfiles descriptions and screenshots are missing. But that's a topic for the ZK croud and I don't want to derail this thread (and since I only tried ZK once it doesn't really matter too much to me...)

To not derail I opened a new thread to discuss the minimap creation topic - if anybody is interested.
0 x

User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Voltic Plateau

Post by 1v0ry_k1ng » 09 Feb 2015, 12:39

Beautiful map, love the water.
0 x

Post Reply

Return to “Map Releases”