Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

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The Yak
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Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Post by The Yak » 12 Jul 2013, 10:23

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Onyx Canyon V1.6:

-Rain has been converted into a widget, it can now be turned on/off via widget menu
-Converting rain to widget form also fixed nanospray not showing for some people

1.5 Changes:

-More suitable detailtex used when /advmapshading off
-Fewer rain particles
-Brigther minimap
-No more norain version, based on general feedback rain works well, no error reports

Made by: The Yak
Based from Quoth 3 by Beherith
Precipitation gadget: trepan, Argh

Made with World Machine, GIMP, Komodo Edit, SpringMapEdit, FilterForge

http://springfiles.com/spring/spring-maps/onyx-cauldron
Last edited by The Yak on 05 Aug 2013, 19:43, edited 3 times in total.
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Beherith
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Re: Onyx Cauldron 1

Post by Beherith » 12 Jul 2013, 10:34

Absolutely stunning!
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Anarchid
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Re: Onyx Cauldron 1

Post by Anarchid » 12 Jul 2013, 14:46

This must be used as a propaganda poster.
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PicassoCT
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Re: Onyx Cauldron 1

Post by PicassoCT » 12 Jul 2013, 20:19

Permission to clutter it with onyx features, made for beheriths future lava maps?

http://springrts.com/phpbb/download/file.php?id=8095
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Cheesecan
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Re: Onyx Cauldron 1

Post by Cheesecan » 13 Jul 2013, 09:27

Really nice :-)
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Forboding Angel
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Re: Onyx Cauldron 1

Post by Forboding Angel » 13 Jul 2013, 20:11

Wow, really pretty!
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zwzsg
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Re: Onyx Cauldron 1

Post by zwzsg » 14 Jul 2013, 05:09

It reminds me of TA Crystal World. Except charcoal instead of purple colored.

Though it is the kind of map that would benefit from a custom DetailTex.
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Beherith
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Re: Onyx Cauldron 1

Post by Beherith » 14 Jul 2013, 12:54

I loaded it up, and it looks absolutely stunning. and zw, I think it does have a very custom detailtex indeed.
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zwzsg
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Re: Onyx Cauldron 1

Post by zwzsg » 14 Jul 2013, 15:32

Really? Ah yes indeed there is, cont_DET.bmp. But it still looks like grainy concrete, which imo doesn't fit the crystalish feel of the map texture.
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Funkencool
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Re: Onyx Cauldron 1

Post by Funkencool » 15 Jul 2013, 01:15

Love the skybox, which fits the theme amazingly. Out of curiosity, did you use the same method for it as you did for the NASA/space ones you posted?
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The Yak
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Re: Onyx Cauldron 1

Post by The Yak » 15 Jul 2013, 04:58

thanks all,
PicassoCT wrote:Permission to clutter it with onyx features, made for beheriths future lava maps?

http://springrts.com/phpbb/download/file.php?id=8095
Maybe if you were to split them up into different features yeah... right now their all clumped into one.
Image
Also very dark, hard to see the texture at a distance.
zwzsg wrote:Really? Ah yes indeed there is, cont_DET.bmp. But it still looks like grainy concrete, which imo doesn't fit the crystalish feel of the map texture.
the .bmp detailtex only is used when /advmapshading is off, enable SSMF to see what beherith is talking about.
Funkencool wrote:Love the skybox, which fits the theme amazingly. Out of curiosity, did you use the same method for it as you did for the NASA/space ones you posted?
it's one of the ones from smoth's pack here: http://springrts.com/phpbb/viewtopic.php?f=56&t=11009
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PicassoCT
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Re: Onyx Cauldron 1

Post by PicassoCT » 15 Jul 2013, 10:17

I shall split them up then..

also..not sure, but seems to be normal messed up. Shouldnt be completely black.. more like broken onyxlava..

If still black, open in upspring, and select recalculate vertex normals
Attachments
stonessplit.zip
(1.18 MiB) Downloaded 12 times
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The Yak
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Re: Onyx Cauldron 1

Post by The Yak » 21 Jul 2013, 02:09

new version, some minor changes, no features yet... I have them working in upspring but may use on another map instead.
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PicassoCT
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Re: Onyx Cauldron 1.5

Post by PicassoCT » 21 Jul 2013, 08:37

In artists we trust..
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The Yak
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Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Post by The Yak » 05 Aug 2013, 19:43

Bump for 1.6
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REVENGE
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Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Post by REVENGE » 16 Aug 2013, 12:12

Whoa...

*applause*
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smoth
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Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Post by smoth » 16 Aug 2013, 13:44

quick question, is that a fixed rain widget or the dicked up one where the rain moves WITH the camera pan?
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The Yak
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Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Post by The Yak » 16 Aug 2013, 17:36

Now that you mention it yeah, rain does pan with the camera... :shock:
Not really that noticeable during normal gameplay but still there, your post implies there is better rain out there that doesn't do this?
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KingRaptor
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Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Post by KingRaptor » 16 Aug 2013, 18:26

It also falls while the game is paused.
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Silentwings
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Re: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed

Post by Silentwings » 16 Aug 2013, 19:09

It all depends what you want... some rain widgets simulate a battle taking place in the rain, others simulate you being in the rain watching a battle :p
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