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Echo Canyons

Posted: 18 Mar 2013, 09:45
by PicassoCT
Yeah, i know, not playable due to pathfinding tissues.. but imagine that one day, you could play without a unit thrombosis, and then you will have this on your disk:
Image

http://springfiles.com/spring/spring-maps/echo-canyon

Coments? And yes its supposed to be playable. Not a work of art. A Map. For a Game. No i didnt take drugs (while creating it)

Now review this bitch

Re: Echo Canyons

Posted: 18 Mar 2013, 10:14
by Anarchid
not playable due to pathfinding tissues
Just call it a "spiders map".

Re: Echo Canyons

Posted: 18 Mar 2013, 11:33
by PicassoCT
spider map, spider map, form a line to take a nap

Re: Echo Canyons

Posted: 19 Mar 2013, 00:27
by Forboding Angel
Y U NO SSMF?

Re: Echo Canyons

Posted: 19 Mar 2013, 01:37
by Silentwings
Looks great!

Re: Echo Canyons

Posted: 19 Mar 2013, 10:28
by PicassoCT
Forboding Angel wrote:Y U NO SSMF?
I did, i did! Dont beat me to pulp.. i really tryied.. !

Re: Echo Canyons

Posted: 20 Mar 2013, 20:18
by The Yak
Tried with Zero-K, map is quite nice looking, but mexes give an insane amount (6.6 per mex, ave for maps with ZK is around 1.5-2.0). Also big features being placed on top of start position mex spots is a real inconvenience.

Rivers are very deep, even impassable to amphibs in a lot of locations.

Re: Echo Canyons

Posted: 21 Mar 2013, 13:07
by PicassoCT
Will change mexspots and lower metall output

Re: Echo Canyons

Posted: 21 Mar 2013, 21:46
by PicassoCT