Page 1 of 1
Echo Canyons
Posted: 18 Mar 2013, 09:45
by PicassoCT
Yeah, i know, not playable due to pathfinding tissues.. but imagine that one day, you could play without a unit thrombosis, and then you will have this on your disk:
http://springfiles.com/spring/spring-maps/echo-canyon
Coments? And yes its supposed to be playable. Not a work of art. A Map. For a Game. No i didnt take drugs
(while creating it)
Now review this bitch
Re: Echo Canyons
Posted: 18 Mar 2013, 10:14
by Anarchid
not playable due to pathfinding tissues
Just call it a "spiders map".
Re: Echo Canyons
Posted: 18 Mar 2013, 11:33
by PicassoCT
spider map, spider map, form a line to take a nap
Re: Echo Canyons
Posted: 19 Mar 2013, 00:27
by Forboding Angel
Y U NO SSMF?
Re: Echo Canyons
Posted: 19 Mar 2013, 01:37
by Silentwings
Looks great!
Re: Echo Canyons
Posted: 19 Mar 2013, 10:28
by PicassoCT
Forboding Angel wrote:Y U NO SSMF?
I did, i did! Dont beat me to pulp.. i really tryied.. !
Re: Echo Canyons
Posted: 20 Mar 2013, 20:18
by The Yak
Tried with Zero-K, map is quite nice looking, but mexes give an insane amount (6.6 per mex, ave for maps with ZK is around 1.5-2.0). Also big features being placed on top of start position mex spots is a real inconvenience.
Rivers are very deep, even impassable to amphibs in a lot of locations.
Re: Echo Canyons
Posted: 21 Mar 2013, 13:07
by PicassoCT
Will change mexspots and lower metall output
Re: Echo Canyons
Posted: 21 Mar 2013, 21:46
by PicassoCT