Well someone took the name river valley for a s44 map and now I have to rename my map. Lame but hey, after 6 years of tweaks and changes with the times, is it really that big a deal?
Anyway, I am putting out a test version of this map
River Nix version 20
so yeah, give it a whirl and see if you like it. I cannot promise great things but I hope you will find great enjoyment. With luck everyone will be happy but odds are people will have something here or there that causes issue and probably is just a minor tweak.
River Nix.
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Re: River Nix.
That happened to me with my map named "Lost".
Good thing because it was a poor map (made when I found the source code to a delphi texture generator and had some fun modifying it to support larger output files). Maybe it got some play because it was confused with the popular Beherith map.
Nice texture on this map. Will be good in BA if you add lua metal spots - they are kinda touchy about that.
Good thing because it was a poor map (made when I found the source code to a delphi texture generator and had some fun modifying it to support larger output files). Maybe it got some play because it was confused with the popular Beherith map.
Nice texture on this map. Will be good in BA if you add lua metal spots - they are kinda touchy about that.
Re: River Nix.
ba doesn't use map metal spots any more?
Re: River Nix.
Screens in the first post are on https host, that causes a certificate warning for me.
As for the map itself: tried it with NOTA and Spring 93.1 to see how AIs fare there. Units tend to get stuck on the edges of hills a lot, but that looks to be engine problem, not map. Otherwise it seems fine.
As for the map itself: tried it with NOTA and Spring 93.1 to see how AIs fare there. Units tend to get stuck on the edges of hills a lot, but that looks to be engine problem, not map. Otherwise it seems fine.
Re: River Nix.
Map has some pathfinding issues with units regularly getting stuck on the bridges..
Re: River Nix.
ftfyEngine has some pathfinding issues with units regularly getting stuck on everything..