V1 released, download here:http://springfiles.com/spring/spring-maps/calamity
(Right click and open for larger)
Heightfield is the second one released by SirArtturi here, with edits: http://springrts.com/phpbb/viewtopic.php?f=13&t=28398.
[V1]Calamity now released
Moderator: Moderators
Re: [V1]Calamity now released
(bump for release because no posts)
Re: [V1]Calamity now released
Looking sexy; I like how you've distributed the greenery to the map edges
water looking great too; overall a very attractive map!
water looking great too; overall a very attractive map!
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: [V1]Calamity now released
Played it yesterday. Pretty nice map. It is a very low metal map, maybe up the metal per mex (preferably on contested mexes) or add mexes. Wind is excessive (5-25). Makes solars or geo's not worth it imho (or only after already having alot of wind e to add some stability). Hills seem very flat? So despite having so many hills it is a vehicle map. If you make the hills a bit steeper it would make the choice between veh or kbot harder.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: [V1]Calamity now released
Your usage of smd makes baby jesus cry.
Other than the sky, I love it. This sky totally doesn't fit at all:
Other than the sky, I love it. This sky totally doesn't fit at all:
Re: [V1]Calamity now released
Sky could be brighter perhaps. I don't really see what I have to gain by using lua settings, I had a lot of trouble trying to get them to work with hotlips redux, and I don't intend to add any gadgets or lua anything to the map.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: [V1]Calamity now released
woah, this is fucking nice! I agree sky is unsuited, and blue fog is evil, but the map layout and textures are solid