[V1]Calamity now released

[V1]Calamity now released

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The Yak
Posts: 342
Joined: 20 May 2012, 05:36

[V1]Calamity now released

Post by The Yak » 02 Mar 2013, 03:12

V1 released, download here:http://springfiles.com/spring/spring-maps/calamity

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(Right click and open for larger)

Heightfield is the second one released by SirArtturi here, with edits: http://springrts.com/phpbb/viewtopic.php?f=13&t=28398.
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The Yak
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Re: [V1]Calamity now released

Post by The Yak » 05 Mar 2013, 14:59

(bump for release because no posts)
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: [V1]Calamity now released

Post by KaiserJ » 05 Mar 2013, 18:30

Looking sexy; I like how you've distributed the greenery to the map edges

water looking great too; overall a very attractive map!
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klapmongool
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Joined: 13 Aug 2007, 13:19

Re: [V1]Calamity now released

Post by klapmongool » 06 Mar 2013, 07:16

Played it yesterday. Pretty nice map. It is a very low metal map, maybe up the metal per mex (preferably on contested mexes) or add mexes. Wind is excessive (5-25). Makes solars or geo's not worth it imho (or only after already having alot of wind e to add some stability). Hills seem very flat? So despite having so many hills it is a vehicle map. If you make the hills a bit steeper it would make the choice between veh or kbot harder.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: [V1]Calamity now released

Post by Forboding Angel » 06 Mar 2013, 10:46

Your usage of smd makes baby jesus cry.

Other than the sky, I love it. This sky totally doesn't fit at all:
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The Yak
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Re: [V1]Calamity now released

Post by The Yak » 09 Mar 2013, 17:31

Sky could be brighter perhaps. I don't really see what I have to gain by using lua settings, I had a lot of trouble trying to get them to work with hotlips redux, and I don't intend to add any gadgets or lua anything to the map.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: [V1]Calamity now released

Post by 1v0ry_k1ng » 23 Mar 2013, 22:24

woah, this is fucking nice! I agree sky is unsuited, and blue fog is evil, but the map layout and textures are solid :-)
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