OCW for Spring

OCW for Spring

All map release threads should be posted here

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RedDragon
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Joined: 12 May 2005, 05:39

OCW for Spring

Post by RedDragon »

ported Over Crude Water from the original game:

Downsized a bit to 24x24 (since 25x25 is not an option)
Off course there's a lot of metal on this map, but it isn't outta proportion:

normal metal extractor produces + 2.0
underwater metal extractor produces + 2.8
moho metal extractor produces + 11.8

Wind 3-9
Tidal 25

Image

Image

Image

Image

And yes, you can fit a 24x24 sized map into a 137 Kb DOWNLOAD

Enjoy this bit of nostalgia from the good ol' days
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Kuroneko
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Joined: 03 Jan 2005, 05:32

Re: OCW for Spring

Post by Kuroneko »

RedDragon wrote:And yes, you can fit a 24x24 sized map into a 137 Kb DOWNLOAD
h4x.
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RedDragon
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Joined: 12 May 2005, 05:39

Post by RedDragon »

Not h4x.

Pwnage 8)
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TA 3D
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Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Hey just a little feedback. The water needs to be green. Dark Sludge Green. No blue. And not that transparent. Also the lighting needs to adjusted. As in Core Prime is an almost atmosphereless planet. So NO haze or fog, dark and high contrast between shadows and lighted areas. Take a look at some of the between mission screenshots from the campaign. Oh and add the sky box from CPIA. Otherwise looking good.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I agree with TA3D. The name is Over CRUDE Water. That name kinda makes you think of something... well, gross. Not pristine blue. Other wise this is looking to be a good map.
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Slamoid
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Joined: 25 Jan 2005, 19:23

Post by Slamoid »

24x24 in less than 200k... rock on. Looks great too!

Next up: A 64x64+ map in less than 5mb. 8)

You can do it. I know you can. Do it. Do it now. :twisted:
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Decimator
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Joined: 24 Jul 2005, 04:15

Post by Decimator »

Slamoid, I have yet to get mapconv to compile anything bigger than 28x28. Originally, Road to War was 32x32. I had to slowly shrink it to see how big I could make it.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

We need the original features converted to spring.

Anyway I agree, CPIA had all the stats that would make a metal map look great :)
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

The heightmap should be sharper and maybe remove the detaltex.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Next up: A 64x64+ map in less than 5mb.
Just thought I'd point out that thats impossible...

I think the max is like... 40 or somthing? 32 x 32 is the biggest ive seen and done, but I want to push that some time in the future...

aGorm
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Das Bruce
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Post by Das Bruce »

Thats going to be one ugly ass texture.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Ugly?? No... but it might take a few hours to open such a thing...

Also, his small file size ius due to teh fact thats just one texture repeting... All decent metal maps should be as small!

aGorm
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

Great map ... 8)

Looking forward to playing with others on-line with it ....
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RedDragon
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Joined: 12 May 2005, 05:39

Post by RedDragon »

hehe yeah, it's one 1024x1024 texture repeating itself :lol:

And Das Bruce, i know the edges could/should be sharper from the graphical point of view, but i decided to round them off a bit for 2 purposes; less pathfinding issues, just a tiny bit more of 3D feeling.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

screw these guys dude blue water rocks, maybe if were to do it in true OTA style make the water black, like oil. NOT green.
compstomps w00t! :D
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

I vote for an oilyer look too, and please don't light it from the bottom it just looks wrong to me.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

same... it loks like teh ground goes down!! (ofcourse thats teh fault of teh person that decide to light windows from the top...)

aGorm
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Pxtl
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Joined: 23 Oct 2004, 01:43

Hm

Post by Pxtl »

On the one hand, that is quite possibly the fugliest map I've ever seen.

On the other hand, I love small download sizes.

I'm so torn.

Oh, wait, I hate metal maps. Nevermind.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Ask ol' zwzsg what his water settings were for CPIA. The green sludge of the water in that map really sold its gloomy effect.

I wonder whether Spring will deal better with the pathfinding issues that really dogged this map in OTA?
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

You dont really need to ask him, the .smd is included in the .sd7 map file. Just unzip CPIA and nick the .smd from it
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