New map Chocolate Rain

New map Chocolate Rain

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wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

New map Chocolate Rain

Post by wolas » 10 Jun 2012, 17:37

Map with lemon juice and chocolate in middle of pot yummy!.

http://springfiles.com/spring/spring-ma ... olate-rain

I had idea to create such "type" map for a while and after several fail heightmaps this one finally seems playable.

Top view
Image
Notice bug with water outside map dunno why.

Chocolate BOOM!
Image

He is sad because of all that chocolate he cant lick it up from his back, poor guy.
Image

And few questions, why it looks so "colorless"in game? I m first time using that Lua mapconfig or how it is called and there is many fog and so on settings maybe its these fault?, look at texture map it is colorful and much more lively. By default Chocorain is disabled( I personally dislike maps with fog in spring, they eat resources and my system is not new...), but map still looks colorless.

Its unlikely that I will change it much, so some testing would be nice, would be cool to make it more colorful and maybe will add music as option with Chocolate rain song :)

On very high spring settings with normal view I get huge lag here, with L view it goes back to normal I hope this thing is for me alone.
Attachments
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Last edited by wolas on 12 Jun 2012, 16:03, edited 1 time in total.
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KaiserJ
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Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: New map Chocolate Rain

Post by KaiserJ » 10 Jun 2012, 17:46

mann i didn't know it was gonna be so funny; coffee all over the damn place

this map is hilarious and you've done a good job sir!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New map Chocolate Rain

Post by Jazcash » 10 Jun 2012, 18:06

I lol'd.
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wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: New map Chocolate Rain

Post by wolas » 10 Jun 2012, 18:54

"Disabled" fog with
fogStart = 1000,
fogEnd = 10000,
it works...
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New map Chocolate Rain

Post by 1v0ry_k1ng » 10 Jun 2012, 19:11

I'm not familiar with the type of thing I'm seeing
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burp
Posts: 18
Joined: 21 Feb 2012, 16:19

Re: New map Chocolate Rain

Post by burp » 11 Jun 2012, 00:43

I don't have rain :( Probably some ati issue…
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Forboding Angel
Evolution RTS Developer
Posts: 14392
Joined: 17 Nov 2005, 02:43

Re: New map Chocolate Rain

Post by Forboding Angel » 11 Jun 2012, 04:35

wolas wrote:"Disabled" fog with
fogStart = 1000,
fogEnd = 10000,
it works...

Those fog settings are wack. Use:
fogStart = 0.7,
fogEnd = 1.0,

Also, to fix water rendering outside of the map (spring has done this since the beginning of time) set:

voidWater = true,

The color shown outside the map will correspond with waterplanecolor, so whatever color you want outside of the map, set waterplanecolor to that value.
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Forboding Angel
Evolution RTS Developer
Posts: 14392
Joined: 17 Nov 2005, 02:43

Re: New map Chocolate Rain

Post by Forboding Angel » 11 Jun 2012, 07:20

OHSHIT

I didn't realize that there was water inside the map, in that case, don't use voidwater. Sorry about that.

Also, Y U NO SSMF?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New map Chocolate Rain

Post by Beherith » 11 Jun 2012, 09:09

Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
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enetheru
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Joined: 11 Jun 2010, 07:32

Re: New map Chocolate Rain

Post by enetheru » 11 Jun 2012, 09:25

Beherith wrote:Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
aren't you trying to deprecate smd?
so the equivalent mapinfo.lua option is

Code: Select all

local mapinfo = {
   ...
   water = {
      ...
      planeColor = {0.0, 0.0, 0.0},
      ...
   },
   ...
}
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Beherith
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Re: New map Chocolate Rain

Post by Beherith » 11 Jun 2012, 09:53

No. REMOVE the param. If it is given, water everywhere.
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Forboding Angel
Evolution RTS Developer
Posts: 14392
Joined: 17 Nov 2005, 02:43

Re: New map Chocolate Rain

Post by Forboding Angel » 11 Jun 2012, 10:47

Beherith wrote:Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
Ohhh damn, you're right. That explains why I have it commented out in all my maps. Totally forgot about that.
Doah.
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knorke
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Re: New map Chocolate Rain

Post by knorke » 11 Jun 2012, 23:28

I had idea to create such "type" map for a while
glad your mind can rest now. mine can not, anymore.
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wolas
Posts: 112
Joined: 30 Jul 2010, 20:40

Re: New map Chocolate Rain

Post by wolas » 12 Jun 2012, 16:00

Sadly I was lazy to deal with SMF and somehow I have problems with shadows, so no SMF just released
http://springfiles.com/spring/spring-ma ... olate-rain
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enetheru
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Re: New map Chocolate Rain

Post by enetheru » 12 Jun 2012, 17:42

8) this has to be one of the shittiest maps.... 8)
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