Comet Catcher Redux V2
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Re: Comet Catcher Redux V2
Also things shooting into the atmosphere tend to burn up, which is great as long as it isn't astronauts.
I mean, I guess there has to be some percentage of stuff that hits the moon that would have otherwise hit the earth, but
I mean, I guess there has to be some percentage of stuff that hits the moon that would have otherwise hit the earth, but
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Re: Comet Catcher Redux V2
It's a bit too shiny for me and the fake heightmap texture is disconcerting.
- Forboding Angel
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Re: Comet Catcher Redux V2
Waldo, the moons gravitational pull (even though it's small) is enough so that we don't get hit with as much or as often, but yes, the atmosphere shields us from all the small junk.
Last edited by Forboding Angel on 10 Jun 2012, 11:03, edited 1 time in total.
Re: Comet Catcher Redux V2
If you talk about the moon with that name then it's called Europa.PicassoCT wrote:Got to goth it down man: This is not just any moon. This is europe. Everything here is brown, dark, grrrrrrrey... oh, yes they forbidden the rolling rrrrrrs quite some time ago.
Quite nice topic. I also agree that it may be a bit too shiny, but otherwise it's a huge improbvement.
Re: Comet Catcher Redux V2
No, you're missing the point. The reason moon has those craters visible is because it has no atmosphere and is geologically dead. The lack of atmosphere causes even small/light objects to hit the moon without burning up. The lack of geological events causes craters that are millions of years old to still remain visible to this day.Forboding Angel wrote:Waldo, the moons gravitational pull (even though it's small) is enough so that we don't get hit with as much or as often, but yes, the atmosphere shields us from all the small junk.
The only thing moon is good for is creating a tide, which may have contributed to creating life on Earth among other things.
- Forboding Angel
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Re: Comet Catcher Redux V2
I know this. in fact, I just said that indirectly (wrt earth's atmosphere = shield vs small stuff).
The moon is good for a lot more than just the "tide".
But this is way off topic. Comet Catchers are moons. The term is never meant literally (afaik). Is this an american thing, calling them that? Anytime I've ever heard the term comet catcher (yes, before ta came out ), it's always been in reference to our moon.
Obviously the real "Comet/meteoroid/asteroid" catchers are the gas giants (Jupiter, saturn, neptune, uranus (mainly jupiter)), but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?
Wrt shinyness, from various angles the surface of a moon (using our moon as a basis for this statement) would appear very shiny, much due to the fact that the moon has no atmosphere.
Sidenote: Solar winds smell like burnt gunpowder.
The moon is good for a lot more than just the "tide".
But this is way off topic. Comet Catchers are moons. The term is never meant literally (afaik). Is this an american thing, calling them that? Anytime I've ever heard the term comet catcher (yes, before ta came out ), it's always been in reference to our moon.
Obviously the real "Comet/meteoroid/asteroid" catchers are the gas giants (Jupiter, saturn, neptune, uranus (mainly jupiter)), but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?
Wrt shinyness, from various angles the surface of a moon (using our moon as a basis for this statement) would appear very shiny, much due to the fact that the moon has no atmosphere.
Sidenote: Solar winds smell like burnt gunpowder.
Re: Comet Catcher Redux V2
if we could have flying airfields, it may prove interesting to play on gas maps with no ground (not even water), with just air units and levitating structuresForboding Angel wrote:but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?
- marciolino
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Re: Comet Catcher Redux V2
I love the ramake, thanks!
Posted on BA homepage and general screenshots.
www.balancedannihilation.org
Posted on BA homepage and general screenshots.
www.balancedannihilation.org
Re: Comet Catcher Redux V2
only if we can have the lightning storms and gasexplosions that would ravage on such a map ..gajop wrote:if we could have flying airfields, it may prove interesting to play on gas maps with no ground (not even water), with just air units and levitating structuresForboding Angel wrote:but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?
- 1v0ry_k1ng
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Re: Comet Catcher Redux V2
nice work!
Personally though, I think the shininess could do with a reduction
Personally though, I think the shininess could do with a reduction
- Forboding Angel
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Re: Comet Catcher Redux V2
PicassoCT wrote:only if we can have the lightning storms and gasexplosions that would ravage on such a map ..gajop wrote:if we could have flying airfields, it may prove interesting to play on gas maps with no ground (not even water), with just air units and levitating structuresForboding Angel wrote:but playing BA on a non-solid gaseous surface wouldn't be near as much fun would it?
I am so tempted to make a new game... It's 100% doable with ceg, nice skyboxes, and voidwater.
Re: Comet Catcher Redux V2
The textures are really nice to watch when you are spec. When you play with fog war however that is not so nice: that is actually a concern for other map as well.
If could be nice if both the visible part of the map and the hidden part of the map could be brighten up when using the fog war, so the texture look brighter like when not using the fog war. But that is an engine issue I guess right ?
If could be nice if both the visible part of the map and the hidden part of the map could be brighten up when using the fog war, so the texture look brighter like when not using the fog war. But that is an engine issue I guess right ?
Re: Comet Catcher Redux V2
How about a bit stronger specular lighting?
Re: Comet Catcher Redux V2
What do you mean jK, should I tone down the regular, and add more specular to compensate?
- SirArtturi
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Re: Comet Catcher Redux V2
The problem is that the flatlands look mute, while cliffsides glow. 2 ways to fix it: Tone down cliffsides and brighten up flatlands on specular map or brigthen up texturemap.
Looks great otherwise!
Looks great otherwise!
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Re: Comet Catcher Redux V2
We're talking about using prettier maps over at ZK and I remembered this map. It still annoys me for the same reasons. The texture lies about the heightmap lies which makes trying to play on the map very jarring because unit movement fails to meet my expectations. I don't even care which of the heightmap or texture is fixed to look like the other.Google_Frog wrote:It's a bit too shiny for me and the fake heightmap texture is disconcerting.
Re: Comet Catcher Redux V2
You're all right:
A lot of comets have hit the moon over the course of time. It has no atmosphere so tracks are retained. Yes, the moon is small in comparison to the earth. Those comets may not have hit earth, but something else, but don't be so locked in on the fact that us = earth.
A lot of comets have hit the moon over the course of time. It has no atmosphere so tracks are retained. Yes, the moon is small in comparison to the earth. Those comets may not have hit earth, but something else, but don't be so locked in on the fact that us = earth.