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All bitching about nuances in gameplay changes will be mercilessly muted.
Altair Crossing V2
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Altair Crossing V2
V3 for smaller tree aimspheres.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Altair Crossing V2
Love the textures, but I really dont like trees on maps (except maybe in dense clumps in out of the way places for aesthetic effect) - trees affect/block aiming too much, and make area reclaim of metal difficult
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Altair Crossing V2
Mod problem.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Altair Crossing V2
mod problem that affects approximately 99% of total games played
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Altair Crossing V2
Stopping trees from blocking aiming is a simple switch. For that matter, fire at features shouldn't be restricted in the first place.