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Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 20:04
by Beherith
An amazing map by KaiserJ. For up to 18 players. Size is 20x14.
Special thanks to:
smoth
SirArtturi
FrostRegen
Forboding Angel
Car Repairer
Wombat
Ivory
BobtheDino
Units shown for scale only, batteries not included.
DOWNLOAD HERE
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 20:19
by Pxtl
I assume you've got mapoptions to adjust the water level to DSD or "lower area is one ocean instead of two"?
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 20:21
by Beherith
no u
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 20:30
by knorke
may i remix les véhicules?
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 20:38
by SirArtturi
Marvellous! Thanks beherith finishing this!
pxtl, knorke, I think it's okay, since this seems to be 'community effort' map.
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 20:40
by Beherith
Hosting now, come play!
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 21:17
by KaiserJ
i really, really, really hope you guys like this one.
fist-bumps for beherith for finishing this monster off.
as far as remixing/retooling/borrowing models etc goes, do whatever you like, msg me for source files if needed, map is already set up to be double-troubled north to south as the sun is aligned to east-west cardinal direction. knorke i have a file with a grabber arm that you seemed somewhat interested in a few years ago that never made it in, that is also available.
only thing i would be sad about is if someone releases a version without my the credits from my crappy loadscreen. make a new version, make a new screen, i don't mind, just be sure to keep the text (even if you were to add to it)
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 21:45
by knorke
sorry knorke i molested your post
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 21:46
by SirArtturi
win :D
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 21:48
by Johannes
Looks cool and interesting to play on. What's up with labeling ~DSD-size maps as for 18 players though :/
How's the process of making this atm, with how much effort can you churn out more maps with similar tileset?
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 22:08
by BaNa
Awesome ++!!!
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 22:11
by KaiserJ
we are the claws, the claws are we
we were made in the claw factory
now we'll chop you up into two or three
it's a jolly old life as a claw hee hee
johannes a lot of time spent on this was trial and error; wouldn't be too hard really to make another map of the same elements. i doubt it would have taken me so bloody long if i had a faster CPU at the time, my methods really were dictated by memory limits (wasn't able to reliably load a spring-map-resolution-detailed mesh into 3dmax, which i can now do). i'd say offhand like 15 - 20 hours? a lot less if you were to make a smaller map. *edit: using this exact tileset would probably suck, it wouldn't give enough flexibility to make something super different. would be better to start with a new concept and make tiles based on that, possibly re-using some of this
when it comes down to it, all it really is is a 3d model using an atlased texture. barring post-processing, it's pretty simple really
Re: Industrial Revolution v1 - By KaiserJ
Posted: 26 Jan 2012, 23:32
by JediDoubleJedi
Wow! this map looks real good! What rooms runs it?
Re: Industrial Revolution v1 - By KaiserJ
Posted: 27 Jan 2012, 00:01
by Forboding Angel
I love you kaiser
Re: Industrial Revolution v1 - By KaiserJ
Posted: 27 Jan 2012, 00:25
by zoggop
That is one sexy map.
Re: Industrial Revolution v1 - By KaiserJ
Posted: 27 Jan 2012, 01:11
by PicassoCT
played a botmatch on it, map is excellent, just needs one beautifull skybox to go along with it...
Re: Industrial Revolution v1 - By KaiserJ
Posted: 27 Jan 2012, 03:32
by Google_Frog
Pxtl wrote:I assume you've got mapoptions to adjust the water level to DSD or "lower area is one ocean instead of two"?
This modoption has been in ZK for a while.
Edit: now that I consider it UHM broke this modoption because it worked by raising the all the terrain.
Re: Industrial Revolution v1 - By KaiserJ
Posted: 27 Jan 2012, 04:07
by Forboding Angel
Hehe, good times:
Re: Industrial Revolution v1 - By KaiserJ
Posted: 27 Jan 2012, 11:00
by 1v0ry_k1ng
jesus, the texture must've taken you a small lifetime
amazing.
Spring a a growing portfolio of maps that would not look out of place in a commercial RTS and this is definitely one of them.. Now if only someone could sneak onto the servers at night and start deleting all the old fugly maps.
Re: Industrial Revolution v1 - By KaiserJ
Posted: 27 Jan 2012, 11:14
by PicassoCT
How we give up our -nothing shipped with the engine policy - at least for maps, and put some of the shinier ones with it.
this.map(KaiserJs frozzenThrone) + smoths.work(grts-series) +behes.work(tabulav4,gehena, magicforrest..) + forbs.work(evomaps..)
i know, its a stupid phail mission to try to fight the artist-standalonecomplex, but i can dream of not redirecting newbs who came in on a installer for empty games asking (where can i get maps/mods) towards springfiles to load dsd and oldBA.