GunMetal Harbor version 10. - Page 2

GunMetal Harbor version 10.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: GunMetal Harbor version 10.

Post by smoth »

When I do my urban feature set east side westside is comming. It won't be exactly the same but close. :)

Don't worry unlike most, I have not forgotten *as roots..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: GunMetal Harbor version 10.

Post by smoth »

Knorke, what if I didn't put resource in the small ponds?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: GunMetal Harbor version 10.

Post by Forboding Angel »

I agree with jk, unreclaimable would be interesting.

Moreover, for placement of buildings, games are always free to take the bit of lua in evo that accidentally all features underneath where a building is to be placed.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: GunMetal Harbor version 10.

Post by smoth »

I don't.

as I said, I feel it is imposing a gameplay element on a game.
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