New Map: Gehenna Rising v2 - Lava map creation
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Re: New Map: Gehenna Rising v1 - Lava map creation
didnt expect this - lava is whitehot...
boiling milk?
boiling milk?
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Re: New Map: Gehenna Rising v1 - Lava map creation
That could work.SirArtturi wrote:Void water with water damage?
Looks great btw. I like the lava bursts. Layout feels good too, reminds me of good old battlezone maps, eventhough not sure how it works as teamgame. How I would see it to play well is 4-way team ffa!
+ And you haven't gone crazy with metal layout as in the last map
Re: New Map: Gehenna Rising v1 - Lava map creation
will test later. shader and everything will probally be great
though tbh what i dont like, already from looking at the minimap is that there is just one texture over the whole map.
Yes, its all rocky ground but still possible to bring some variation.
vs
though tbh what i dont like, already from looking at the minimap is that there is just one texture over the whole map.
Yes, its all rocky ground but still possible to bring some variation.
vs
Re: New Map: Gehenna Rising v1 - Lava map creation
Picasso: please post your infolog
Re: New Map: Gehenna Rising v1 - Lava map creation
[f=0000000] error = 2, LuaRules/draw.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/Gadgets/lava.lua"]:136: attempt to call field 'CreateShader' (a nil value)
http://pastebin.com/vGx50pFi
Also causes other lua to fail ie no startunits spawned in ba&xta.
Also addTideRhym (250, 0.25, 5*6000), the last number is the time until lava starts raising in seconds, so that is something like 8 hours which is basically never?
http://pastebin.com/vGx50pFi
Also causes other lua to fail ie no startunits spawned in ba&xta.
Also addTideRhym (250, 0.25, 5*6000), the last number is the time until lava starts raising in seconds, so that is something like 8 hours which is basically never?
Re: New Map: Gehenna Rising v1 - Lava map creation
I wanted to add, that before the gamestarts- i can see the lava for seconds (is beautifull)
But then knorke happened.
But then knorke happened.
Re: New Map: Gehenna Rising v1 - Lava map creation
Uh, lava is not visible before game start...
Picasso, do you have luashaders enabled in springsettings? Can you see ground fog on maps that have it?
edit: ah saw the infologs, will fix tomorrow, gnight!
Picasso, do you have luashaders enabled in springsettings? Can you see ground fog on maps that have it?
edit: ah saw the infologs, will fix tomorrow, gnight!
Re: New Map: Gehenna Rising v1 - Lava map creation
Yes, i have. Smoths moutainmaps all fogged up.
Another late-night shift in the infolog-sawmill. Can you hear the snorring, sawing through thick planks?
Another late-night shift in the infolog-sawmill. Can you hear the snorring, sawing through thick planks?
Re: New Map: Gehenna Rising v1 - Lava map creation
Sorry knorke, but the shader wont work on your gpu
Picasso: the issue is solved.
Smoth: the pathing should be better with a typemap in next version.
Picasso: the issue is solved.
Smoth: the pathing should be better with a typemap in next version.
Re: New Map: Gehenna Rising v1 - Lava map creation
does that mean i can crash other peoples games by joining?
exploitable!
exploitable!
Re: New Map: Gehenna Rising v2 - Lava map creation
Its fixed, falls back to non shader lava
Re: Lava map creation
Just another side note:Beherith wrote:Thanks Flozi! Works perfectly now!
https://github.com/spring/spring/commit ... 2481d03bc0
So in 0.83 *all* CEGs should work correctly in maps, afaics.
Re: New Map: Gehenna Rising v2 - Lava map creation
cegs look good, metalspots could be a bit more visible, ramps are good, lava should move esp. since the map is called Gehenna Rising
Re: Lava map creation
For anyone in the future wondering why this map's CEGs are broken, the graphics subtable went back in.FLOZi wrote:https://github.com/spring/spring/blob/d ... r.cpp#L176
looks like in resources_map it is resources.projectiletextures, no graphics intermediary?
Re: New Map: Gehenna Rising v2 - Lava map creation
Lava-splosions indeed look very ugly in latest dev build, a pity because otherwise this map has the best lava. would love to see this fixed