New Map: Darkroom

New Map: Darkroom

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

New Map: Darkroom

Post by knorke »

Best map ever!
http://springfiles.com/spring/spring-maps/darkroom
http://www.youtube.com/watch?v=Y1QjIeJwYZY

Image

features:
-units get really low sightdistance because it is so dark!
-there is a toilet.

bugs:
-startpositions dont work correct. no idea why, use boxes.
-xta commanders can see in total darkness :shock:
(maybe other units too, at least rest of T1 in BA & XTA seems to be completly blind)
-zeroK crashes

toilet 3d model from http://www.turbosquid.com/FullPreview/I ... /ID/542652
SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: New Map: Darkroom

Post by SirMaverick »

knorke wrote:-zeroK crashes
Can't you just set a buildtime for that unit?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New Map: Darkroom

Post by knorke »

yes, but noticed too late :/
maybe just add some nil checks, might make sense anyway?
1stTime
Posts: 13
Joined: 07 Aug 2010, 04:48

Re: New Map: Darkroom

Post by 1stTime »

what does this toilet ?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: New Map: Darkroom

Post by PicassoCT »

The Throne of Silence allows you to summon the mighty poo

http://www.youtube.com/watch?v=gmrQbrH_UHg

I wonder what happens if knorkes strays over the boundarys of moderation. Civil War?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New Map: Darkroom

Post by knorke »

1stTime wrote:what does this toilet ?
you can capture it! :shock:
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: New Map: Darkroom

Post by Wombat »

I feel the Warp overtaking me! It is a good pain...
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: New Map: Darkroom

Post by Jools »

[f=0000001] Toilet:yes
[f=0000001] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/tp_darkness.lua"]:27: attempt to call field 'CreateUnit' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/tp_darkness.lua"]:27: in function 'GameFrame'
[string "LuaGadgets/gadgets.lua"]:838: in function <[string "LuaGadgets/gadgets.lua"]:836>
(tail call): ?
[f=0000034] Error: LuaRules::RunCallIn: error = 2, UnitCreated, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/tp_darkness.lua"]:36: attempt to call field 'SetUnitSensorRadius' (a nil value)
stack traceback:
[string "LuaRules/Gadgets/tp_darkness.lua"]:36: in function 'UnitCreated'
[string "LuaGadgets/gadgets.lua"]:1240: in function <[string "LuaGadgets/gadgets.lua"]:1238>
(tail call): ?
Seems some functions are not accessible/available in spring 98 anymore.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New Map: Darkroom

Post by knorke »

Think it was lazy gadget and probally misses the sync/unsync separation thing. Maybe that is stricter now.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: New Map: Darkroom

Post by FLOZi »

knorke wrote:Think it was lazy gadget and probally misses the sync/unsync separation thing. Maybe that is stricter now.
Unsynced gets (nearly) all the synced callins now so yes that will be the issue.
Post Reply

Return to “Map Releases”