New Map: DownCount (ultimate tec2fus map) [fixed for real] - Page 2

New Map: DownCount (ultimate tec2fus map) [fixed for real]

All map release threads should be posted here

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Forboding Angel
Evolution RTS Developer
Posts: 14543
Joined: 17 Nov 2005, 02:43

Re: New Map: DownCount (ultimate tec2fus map) [fixed for rea

Post by Forboding Angel » 20 Dec 2013, 08:16

Wouldn't impulse be analogous to wiping in this context? Heh, I said anal, and that's funny, because I'm 5.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: New Map: DownCount (ultimate tec2fus map) [fixed for rea

Post by knorke » 05 Jan 2014, 13:49

Can autohosts please update their map to v2?
The v1 seems to be played regulary http://replays.springrts.com/map/DownCount_v1/ but is broken with 95.0
thanks!
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dansan
Server Owner & Developer
Posts: 1187
Joined: 29 May 2010, 23:40

Re: New Map: DownCount (ultimate tec2fus map) [fixed for rea

Post by dansan » 05 Jan 2014, 16:23

Oh that's cool - I just played v1 today, and was irritated about it now working how I remembered it :)
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