CT_Conflict_Luna

CT_Conflict_Luna

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jeykey
Posts: 136
Joined: 28 May 2009, 16:24

Re: CT_Conflict_Luna

Post by jeykey »

this looks so great... love the moon
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: CT_Conflict_Luna

Post by Wombat »

best one so far i think, moon looks so good with CT !
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: CT_Conflict_Luna

Post by Johannes »

Just 1 problem, it's too hard to differentiate the different slopes. If there was a 2nd black line between the highest levels, it would be much more clear.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: CT_Conflict_Luna

Post by knorke »

and a line at the foot of the mountains. on some maps its impossible to tell where the mountain starts.
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: CT_Conflict_Luna

Post by oksnoop2 »

So wait, people actually download these things? Crap....

I guess i'll try to fix them. Grumble.. I hate gradients.
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: CT_Conflict_Luna

Post by SanadaUjiosan »

Wartender makes the gradients for snoop. Otherwise he just wings it so we can get a texture to see if the map is even fun.

That being said, the only CT maps that have gradients to match their heightmaps are CT_Eurekav7 and CT_Fishbone_Ridgev7.
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Wartender
Conflict Terra Developer
Posts: 300
Joined: 17 Jan 2009, 22:37

Re: CT_Conflict_Luna

Post by Wartender »

i have shame D:
give me some work to do this weekend and next week, i think i actually have a break from constant work for the first time in a couple of months :P
p.s. by work i mean LoL :oops:
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