maekBaNa wrote:
sup guize
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local s = 2+math.sin (SYNCED.frame/50)/10
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local s = 5+math.sin (SYNCED.frame/50)/10
Moderator: Moderators
maekBaNa wrote:
sup guize
Code: Select all
local s = 2+math.sin (SYNCED.frame/50)/10
Code: Select all
local s = 5+math.sin (SYNCED.frame/50)/10
Also while anybody can of course use this for his own maps please dont make "hotstepper_v2". If you want to mark a fork (ie to show something) call it hotstepper_Beheriths_shader" or something, thankshttp://pastebin.com/RyS5U9qh wrote:[f=0000000] error = 2, LuaRules/draw.lua, error = 2, LuaGadgets/gadgets.lua, [string "LuaRules/Gadgets/lava.lua"]:133: attempt to call field 'CreateShader' (a nil value)
steam might be expensive.Forboding Angel wrote:Behe, that is fucking sweet
the things it needs are:
some sort of steam effect where the lava edge meets with land
a firey ceg when an object enters the lava
thats tricky to find out in cpu friendly way.where the lava edge meets with land
its also awesome to watch people not believe there will be lava and then die. superlol to watch games.abma wrote:@knorke:
uh, then sorry. for a "test" map it is awesome! :)
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if (tideRhym[tideIndex].targetLevel == 60) and
((lavaLevel - tideRhym[tideIndex].targetLevel) > (tideRhym[tideIndex-1].targetLevel - tideRhym[tideIndex].targetLevel)) and
((lavaLevel - tideRhym[tideIndex].targetLevel) < (tideRhym[tideIndex-1].targetLevel - tideRhym[tideIndex].targetLevel) + 1 + tideRhym[tideIndex].speed) then
Spring.Echo ("LAVA in MIDDLE!")
end
What do you mean?Beherith wrote:Needs heightmap to be supplied with map.